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Walking the rope

Students develop an understanding of the proportion and relationships between fractions. They represent fractions using linear models and symbols and form a generalisation about fractions equivalent to one whole.

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Sustainable water sources

In this lesson, students research alternative water sources such as desalination, recycled water, stormwater, rainwater and greywater. They use this information to design a water and energy saving solution to a water supply problem.

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Story of a river

In this activity, students use a story of a fictional river to explore the impacts of various land uses on the ecological health of a river. This demonstration can be used to introduce science or geography concepts related to your local catchment e.g. land uses, water cycle, human impacts and contaminants or waste in river ...

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Where does rain go?

In this activity, students explore what happens to rain falling on different surfaces.

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Dripping tap investigation

In this activity, students measure how much water is wasted from a leaking tap.

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Water use activity

In this indoor or outdoor activity, students (working in small groups or as a class) listen to a story about how two people use water every day. They add water to two jugs (one for each character) which correspond to an amount read in the story. It is a great way to show how much water is used for everyday activities and ...

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Multiplying two-digit numbers using the area model - Calculate

This resources describes some games and activities that can be used to help students to learn strategies to solve multi-digit multiplication problems, including using the area model.

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Factors and Multiples - Calculate

These games and activities require children to identify factors and multiples to help children become more familiar with these terms. This understanding will support children’s ability to solve problems, including knowing how to add fractions with different denominators.

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Addition Strategies - Calculate

Regular practise of addition facts can help children build their confidence in maths.

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Subtraction Year 3 & 4 - Calculate

This activity is designed to encourage students to develop and explain different strategies to solve subtraction problems.

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Catch the Moon - Calculate

This game applies students' knowledge of location on a grid and practises directional language. Students develop a strategy to make effective moves, using two dice, counters and a 10 by 10 grid.

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Mystery Picture - Calculate

This activity asks students to follow directions and use grid coordinates to create a picture.

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Investigating Measurement (Year 3 & 4) - Calculate

The focus of this activity is to find out what students know and understand about length and the metric system.

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Time Year 3 & 4 - Calculate

This lesson focuses on different ways to tell time.

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More than, less than ½ - Calculate

This game, played with ten-sided dice, in pairs or small groups, provides students with opportunities to make, simplify and compare fractions with different denominators. Students aim to collect fractions that are more than a half and less than a half, recording their rolled fractions on a score card as the game progresses.

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Pass The Count - Calculate

This game allows students to practice their skip counting skills in small groups.

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Fraction War - Calculate

This game, played in pairs with a of dominoes, challenges students to create fractions and compare their values. The player with the higher value fraction wins each round and the associated domino. The game is played until one player owns all the dominoes.

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Four in a Row - Calculate

This game played in pairs or small groups challenges students to create equations using numbers rolled on ten-sided dice.

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Where’s the mankarr? Video observation data: Part 1

In this first of two lessons, students investigate data from animal observations recorded by a video camera. Students take on the role of ‘researchers’ and use secondary data about an endangered Australian marsupial.

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Algorithms: Ngarrindjeri weaving

In this lesson, students will practise breaking down a process into smaller parts or steps as an introduction to computational thinking.