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Material world – Stage 1

In this lesson sequence, students investigate how properties of materials determine their use. Students identify a range of natural materials used by Aboriginal and Torres Strait Islander Peoples for a specific cultural purpose. There is an optional ‘maker hour’ for students to produce, implement, test and evaluate a shelter ...

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Material world – ES1

In this lesson sequence, students investigate how the properties of materials determine their use in design solutions while introducing students to the material sciences and design thinking. Student investigate, plan and design a chair for their favourite teddy or doll to sit next to them while they are completing their ...

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Living world – Stage 2

In this lesson sequence, students identify characteristics of living things and distinguish living things from non-living things. They identify and describe patterns and understand how scientists use external features to group living and non-living things. Students describe and follow a sequence of steps involving decisions ...

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Living world – Stage 1

In this lesson sequence, students focus on the observable features of living things and their environment. Students follow and represent sequences of steps and decisions (algorithms) to solve problems.

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Living world – ES1

In this lesson sequence, students learn about the characteristics and needs of living things. They recognise that living things have basic needs including air, food and water. Students apply their learning by investigating the growth of a living thing.

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Physical world – design and production investigation

This investigative task focuses on energy transformations between kinetic (movement), electric and light energies. Students design, test and evaluate a system that uses energy transformations to meet an identified need. They work in pairs to design and construct a wind turbine tower that demonstrates how different types ...

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Algorithms: Ngarrindjeri weaving

In this lesson, students will practise breaking down a process into smaller parts or steps as an introduction to computational thinking.

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Biofabrication – communicating STEM frontiers

In this lesson students learn about biomedical engineering and the emerging field of biofabrication.

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Biomimicry glider

In this lesson students explore the dynamics of flight by examining animal adaptations and apply their learning to think like an aeronautical engineer and design their own glider

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Engineering solutions for platypus protection

Students learn about the important role engineering plays in conservation. They explore how engineers, industrial designers and ecologists collaborate to mitigate the impact of human activity on different species.

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Sandcastle ratios

In this lesson students think like geotechnical engineers, exploring the properties of sand and the ways in which those properties can be used in building and construction.

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Future transport – air taxis

In this lesson, students learn about advanced air mobility, and explore the infrastructure requirements to adapt cities and towns for eVTOLs.

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Engineering is futures-focused and multidisciplinary

In this lesson, students explore the multidisciplinary nature of contemporary engineering, and how engineering is pivotal to solving future challenges such as climate change, renewable energy and food security.

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Thermoregulation in spacesuits

Space exploration demands technological advances that enable survival in extremely harsh environments. In this lesson, students will explore contemporary spacesuit design and create their own representation of the suit’s thermoregulation system.

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Zombies and network models

In this lesson, students explore the use of network diagrams to represent connections, then apply a network-based COVID transmission simulation to hypothesise how a virus might spread through a small population.

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Visualising climate change | The GiST

In this STEM lesson students explore local temperature and rainfall datasets over time and represent trends in innovative ways.

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DT Challenge - 7/8 Python - Biology

Learn about the differences between animals, and how biologists use programming to help them do science! We'll learn about the features of animals, and how to use their differences in order to classify them. So hop in and learn some science!

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Balancing Sculptures

This activity invites students to explore balance and stability by designing and building whimsical kinetic sculptures that tilt, slide, and suspend everyday objects and ordinary materials into surprising arrangements. Students explore stability, centres of gravity, balanced forces and symmetry through this hands-on, tactile ...

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Paper Circuits

This activity invites students to use copper tape and surface-mount LEDs to make creative circuits on a flat surface, like a piece of paper. Students can make light-up greeting cards or create three-dimensional pop-up paper sculpture that have working lights in them. The activity includes a list of tools and materials required, ...

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Humpback whales: what the data reveals

The lesson follows an inquiry process where students use the dataset to answer relevant questions about the whale population. They consider what other data they would need in order to effectively examine the impact on humpback whales of sonar activity and noise from development.