Search results

Online

Education - Return to 1616 Ecological Restoration Project

This is a comprehensive education package based on of the world's most exciting ecological restoration projects that is happening right now in Western Australia! It features interactive virtual tours, 3D skulls, videos, real-action inquiry projects, research projects, native animal educational card games and activities, ...

Assessment

Assessment resources

Browse assessment resources.

Interactive

Canuhanyu

View flashcards and play games to build vocabulary in Chinese.

Interactive

NihongoGo

View flashcards and play games to build vocabulary in Japanese.

Assessment

Network infographic

Throughout the lesson sequence, students keep and maintain a reflection log with key content to inform the development of an infographic.

Assessment

Lunch box data

Use this assessment task to explore data collection, analysis and presentation.

Downloadable

First steps in Mathematics: Space – Diagnostic tasks

A collection of diagnostic tasks designed to use with students to assess their understanding of space-related concepts in mathematics.

Downloadable

Broken ruler

This task can be used to reveal whether students can use markings on a ruler to measure in centimetres and whether they understand how the number on the scale relates to the units.

Downloadable

Tiling problem

Use this diagnostic task to assess if students use an array structure when working out how many tiles fit in a rectangle.

Downloadable

Leaf task

Use this diagnostic task to assess understanding of area and measuring the area of an irregular shape.

Downloadable

Make a measuring jug

Use this diagnostic task to assess a student's understanding of capacity and the calibrated scale on a measuring jug.

Assessment

Year 4 history assessment - First contacts: A First Fleet story

This is an assessment package that uses the Year 4 Australian Curriculum history achievement standard to gather evidence about how well students have demonstrated what they know, what they understand and what they can do in relation to the topic 'First Contacts'. Students use historical sources to research the life of an ...

Assessment

Year 8 history assessment - Medieval eclipse

This is an assessment package that uses the Year 8 Australian Curriculum history achievement standard to gather evidence about how well students have demonstrated what they know, what they understand and what they can do for the depth study 'The Western and Islamic World: Medieval Europe' (c.590–c.1500). Students use researched ...

Assessment

Year 8 history assessment - Effects of the Black Death: Source Response

This is an assessment package that uses the Year 8 Australian Curriculum history achievement standard to gather evidence about how well students have demonstrated what they know, what they understand and what they can do for the depth study 'Expanding Contacts: The Black Death in Asia, Europe and Africa (14th century plague)'. ...

Video

Computational thinking in the Australian Curriculum: Digital Technologies

This video provides an overview of computational thinking and how it can be taught in the context of other learning areas.

Video

DTiF Classroom Exploring AI in the Classroom: Activity

Simon Collier, Digital Technologies in Focus Curriculum Officer, takes viewers though a lesson from the Digital Technologies Hub exploring how machine learning can be used to organise photographs.

Video

Supporting implementation of Digital Technologies and the ICT Capability: part 1

This video explains ways in which the Digital Technologies curriculum and the Information and Communication Technology (ICT) General Capability can be implemented in schools. This video is the first in a series of three.

Video

Supporting implementation of Digital Technologies and the ICT Capability: part 3

This video explains ways in which the Digital Technologies curriculum and the Information and Communication Technology (ICT) General Capability can be implemented in schools. This video is the last in a series of three.

Video

Game builder

Game Builder is an online resource for teachers and students making their very first videogame, and for those who have some experience already. There’s more to a good game than good code! As with most creative projects, success comes from good ideas and thorough preparation. This resource will take you through the building ...

Video

DTiF Classroom Exploring AI in the Classroom: Activity discussion

Digital Technologies in Focus curriculum officers discuss a lesson about Artificial Intelligence with Simon Collier and a student.