F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Use this diagnostic task in the style of a one-on-one interview to assess a student's understanding and skills in comparing length.
Use this diagnostic task in the style of a one-on-one interview to assess a student's knowledge and understanding of an object's properties, and their use of comparative language.
Use this task to assess students’ knowledge and understanding of properties of shapes, and language they use when describing common features.
Use this task to assist in assessing student knowledge, skills and processes related to drawing a plan, showing the position and orientation of objects and positional language they use.
Use this diagnostic task to assess what students know about volume and units to compare volumes.
The focus of this activity is to discover what students know about coins and money. Some students will be familiar with coins and will have no trouble sharing their knowledge. Other students will have had limited exposure to money and what it looks like and how it is used.
Space Race is a simple board game that teachers can use to introduce the concept of algorithmic sequencing to students. The teaching points provided with the game assist teachers to introduce the use of an algorithm (a simple set of mathematical instructions) to describe the trajectory of an object across a grid plane from ...
This engaging game encourages students to arrange the Cuisenaire rods to create a face that equals 100.
The focus of this activity is to discover if students can use their knowledge of repeating patterns created with objects and extend this to number patterns. It is important to remember to ask students to continue patterns to the right and left. This is important as students need to be able to count forwards and backwards.
In this game for pairs or teams, students practise addition and subtraction of small numbers, using multiple strategies.
Using the Australian children's book 'Dog In, Cat Out' (written by Gillian Rubinstein and illustrated by Ann James) the lesson sequences and activities in this unit are a way to help children from Foundation to Grade 2 level gain an understanding of the concept of time, its measurement and its numeration.
This sample multi-age unit explores the big idea 'what needs to be measured determines the unit of measurement'.
This sample multi-age unit explores the big idea 'data helps describe and wonder about the world'.
New shapes can be made by joining (combining) or partitioning (breaking apart) existing shapes – exploring two-dimensional shapes' attributes and features.
What needs to be measured determines the unit of measurement– this unit introduces students to measurement using direct and indirect comparison.
This unit develops understanding and skills of position and chance.
In this second of two lessons, students create a visual representation of the data collected and recorded while playing a First Nations Australian children’s instructive game of throwing skill called Kolap.
In this first of two lessons, students investigate and play a First Nations Australian children’s instructive game of throwing skill called Kolap. They collect and represent data, and discuss their findings.
In this lesson, students will explore a story by an Aboriginal or Torres Strait Islander author that has a sequence that can be followed. Students will sequence the main elements or steps in the story in their own way and share with peers.
This two-week unit develops student knowledge, understanding and skills of data.