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digIT Web Design workbook

This lesson provides an introduction and overview to learning HTML and CSS. It provides guidance and tips to help students to create and design their own website.

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Number: Foundation to Year 9

This comprehensive resource describes the progression of number-related ideas showing the relationship to other curriculum strands. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in number including teaching and cultural implications.

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Back to the books

In this lesson, students will explore how bookmakers set odds, and how these odds are carefully determined in order to guarantee the bookmaker the best chance of making a profit. Students learn how to convert between odds and probabilities and calculate the expected profit or loss based on odds. The lesson is outlined in ...

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Lucky lottery

In this lesson, students play a simple lottery game, analyse their odds of winning and how this influences the decisions they made. Students determine the differences between experimental and mathematical probability, conduct a simulation modelling an event and critically evaluate the odds of winning the lottery. The lesson ...

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History skills

This unit consists of teacher support materials and resources for students relevant to the development of a historical inquiry. Students will develop skills of historical research in their community leading to the creation of a digital history resource. The videos provided in the student resources highlight how a variety ...

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Represent collected data: Year 9 – planning tool

This planning resource for Year 9 is for the topic of Represent collected data. Students are familiar with different types of visualisations of data and variables and can evaluate and interpret data displays. Students can label data as categorical (ordinal or nominal) or numerical (discrete or continuous) and consider which ...

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Coding a sentimental chatbot in Python

Incorporating 11 tutorial videos and two informative lecture videos, this learning sequence explores natural language processing, a significant application of artificial intelligence. Teachers and students are led through the coding in Python of a chatbot, a conversational program capable of responding in varied ways to ...

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Loot boxes

In this lesson, students will create their own video game concept, complete with a loot box system. They will then calculate the probability of obtaining all unique items to form a complete set, considering the challenges this random system entails and how the gambling system inherent could lead to unexpected losses. The ...

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What’s the cost?

This lesson explores gambling losses by comparing losses to other average household purchases. Students then explore how this money could be more profitably invested in a compound interest scheme over time. Finally, students are asked to critically reflect on the true social and financial cost of gambling and to consider ...

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Interdependence in the environment

This resource provides students with the opportunity to develop science understanding of the interdependencies of ecosystems, abiotic factors, matter and energy flow through the context of Aboriginal and Torres Strait Islander use of fire to manage country. In this activity students will create an interdependency diagram ...

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Mathematics of bushfire

In these classroom activities students will be introduced to some of the basic mathematical principles that underpin wildfire science, with an emphasis on how theoretical concepts are used to aid our understanding of the real world, and bushfire in particular. They will learn about the complexities of the fire management ...

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The Frontier Wars

In this unit, students explore the many perspectives surrounding the significance of the 26th of January in Australia. They hear from Traditional Custodians about the laws, protocols and welcoming practices that existed for thousands of years before colonisation, and understand that these practices were not observed nor ...

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Gambling as a cultural identity in Australia

In this lesson, students critically evaluate gambling’s link with Australia’s cultural identity through the lens of the traditional ANZAC day game of Two-up. Students will then propose alternatives to that aspect of the Australian cultural identity, encouraging their local community towards healthier choices around gambling ...

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Creation Myth Play Scripts

In this lesson, students will explore different cultures’ supernatural explanations for human existence. Templates such as a Cultural Creation Myth Comparison Organizer are provided. Students will make comparisons between creation myths then write an original creation myth play script to perform for an audience.

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Multimedia Hero Analysis

In this lesson, students will analyse the positive character traits of heroes as depicted in music, art, and literature. They will gain an understanding of how cultures and societies have produced folk, military, religious, political, and artistic heroes. Students will create original multimedia representations of heroes.

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Types of gambling in Australia

In this lesson, students investigate different types of gambling in Australia and how it is growing in popularity, raising awareness of how accessible gambling is in our day to day lives. The lesson is outlined in detail including NSW curriculum links, learning intentions, discussion points, materials required, links to ...

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Gambling harm and support networks

In this lesson, students research support networks that are available for gamblers in Australia. They explore how to recognise behaviours that indicate whether gambling is causing harm and how to seek and provide help for harmful gambling behaviours. The lesson is outlined in detail including NSW curriculum links, learning ...

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Staging Shakespeare: How do you stage a comedy scene?

In this lesson, students will explore the nature of comedy by informally staging the opening scenes from William Shakespeare’s play, As You Like It. Students will apply a variety of stylistic approaches to stage scenes from the play, then perform for an audience.

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Character Building

In this teaching activity, students analyse popular characters and methods of characterization used by writers. They apply these methods to create a profile and illustration of an original character. They will then write a short script.

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The Making of Monsters

In this lesson, students will investigate monsters in film and across cultures. Students will analyse film scores and soundtracks that feature monsters. Students will create original conceptions of a monster to present in a multimedia presentation.