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Education - Return to 1616 Ecological Restoration Project

This is a comprehensive education package based on of the world's most exciting ecological restoration projects that is happening right now in Western Australia! It features interactive virtual tours, 3D skulls, videos, real-action inquiry projects, research projects, native animal educational card games and activities, ...

Interactive

NihongoGo

View flashcards and play games to build vocabulary in Japanese.

Interactive

Canuhanyu

View flashcards and play games to build vocabulary in Chinese.

Assessment

Network infographic

Throughout the lesson sequence, students keep and maintain a reflection log with key content to inform the development of an infographic.

Assessment

Assessment resources

Browse assessment resources.

Downloadable

Which has more volume?

Use this diagnostic task to assess what students know about volume and units to measure and compare volumes.

Downloadable

Diagnostic task: Volume of prisms

Use these diagnostic tasks, Volume of prisms (1) and Volume of prisms (2), to assess a student’s understanding of working out the volume of rectangular prisms and a formula for volume.

Assessment

Year 7 history assessment - Investigating the ancient past: A history mystery

This is an assessment package that uses the Year 7 Australian Curriculum history achievement standard to gather evidence about how well students have demonstrated what they know, what they understand and what they can do for the depth study 'Investigating the Ancient Past' (between 60 000BC–c.650 AD). Using the context ...

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Computational thinking poster

This infographic provides an overview overview of the concepts related to computational thinking.

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Create dichotomous keys lesson

In this lesson students engage in a hands-on exploration of local diversity. Students research and record local wildlife, learn about biodiversity in Australia, and conduct a ‘bush blitz’. They learn how to create dichotomous keys and translate their keys into a wildlife discovery app prototype. The resource includes links ...

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Physics of video games lesson

In this lesson students build a simple Pong game in Scratch and consider the physics involved in the game play. They then apply their understanding of force and motion to design their own video game concept. The resource includes links to downloadable lesson plan, websites, videos, apps and an assessment rubric. The lesson ...

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Industrial design challenge – separating materials lesson

is lesson provides a great introduction to the idea of separating mixtures and enables students to consider separation as a process that operates on macroscopic levels. Students also learn about waste management and recycling processes in Australia. The lesson provides students with an opportunity to engage in hands-on ...

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St James Catholic College – Timeline

This document presents the milestones in St James Catholic College's participation in the Digital Technologies in Focus project.

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Food innovation and molecular gastronomy lesson

In this lesson, students explore connections between science, design, and technologies through the lens of food innovation and food science. Students look at interesting and unusual food products, using food textures as a jumping off point to explore the relationship between chemistry and food. Students then experiment ...

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Literature reviews: what, why and how

This PowerPoint explains the benefits and techniques of literature reviews.

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DTiF Project report

The Leading Curriculum Change Using an Ecosystem Approach: Digital Technologies in focus: Supporting implementation of Digital Technologies evaluation report (June 2021) reports on ACARA’s National Innovation and Science Agenda funded project for the period June 2016 to June 2021. This report is highly relevant to those ...

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Ancient China: geography - challenge

This is a game entitled 'Where do I live?' in which the user matches a set of four people and animals to the areas in China where they live. The challenge is based on understanding the different geographical features of seven regions and two river basins in China and identifying which of these matches the habitats of the ...

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Numbers 20-100

This is a collection of digital activities and printable worksheets that uses the Italian ordinal numbers 20 to 100 in a variety of contexts, such as expressing weights and distances (in kilograms and kilometres), ages, phone numbers and street addresses, and playing cultural games such as tombola. It provides drills for ...

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Best friends

This collection of interactive and printable resources introduces ways of describing best friends and using time adverbs such as soon, later, today, tonight and tomorrow to say when people are arriving. It focuses on using the expressions 'il mio migliore amico' or 'la mia migliore amica' and developing their use in simple ...

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Stationery items

This is a collection of digital activities and printable worksheets for the Italian curriculum that introduces how to name, describe and share common classroom stationery items, and how to say how much they cost in euros. It focuses on simple descriptive texts (for example, 'La penna è rossa'), and on the questions 'Mi ...