F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This is a comprehensive education package based on of the world's most exciting ecological restoration projects that is happening right now in Western Australia! It features interactive virtual tours, 3D skulls, videos, real-action inquiry projects, research projects, native animal educational card games and activities, ...
This task can be used to reveal whether students can use markings on a ruler to measure in centimetres and whether they understand how the number on the scale relates to the units.
A collection of diagnostic tasks designed to use with students to assess their understanding of space-related concepts in mathematics.
Use this task to assess students’ knowledge and understanding of properties of shapes, and language they use when describing common features.
View flashcards and play games to build vocabulary in Chinese.
View flashcards and play games to build vocabulary in Japanese.
Browse assessment resources.
Use this assessment task to explore data collection, analysis and presentation.
This unit of work engages students in preparing butterfly gardens in their schoolgrounds. It explores scientific entomology, features of caterpillars and butterflies, the lifecycle of butterflies, survival requirements, and the characteristics of butterfly gardens. The unit includes worksheets, assessment ideas, pictures, ...
This Manual assists teachers and students establish butterfly gardens in their schoolgrounds. It provides information about butterfly lifecycles, habitats, adaptations, and requirements to live. The manual also provides local Indigenous perspectives of butterflies, along with useful links to websites. The manual accompanies ...
Embark on an exhilarating virtual adventure that will ignite young minds and equip them for the digital frontier. The Questacon Cyber Castle Challenge is a FREE Minecraft: Education game and resources to engage students in cyber security concepts and skills of the future.
Students conduct chance experiments and play chance-related games to generate data, which they represent and interpret.
Students describe angles as the amount of turn between two lines and locate angles in the real world.
Students partition four-digit numbers into place-value parts.
Students represent fractions using linear materials and recognise key equivalent fractions. They share collections equally to solve simple problems (halves, quarters and eighths).
This comprehensive resource describes the progression of ideas that cover statistics and probability. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in chance and data including teaching and cultural implications.
This sequence of 15 lessons will teach students various calculation strategies.
The focus of this activity is to encourage students to use trial and error and persistence to solve a mathematical problem.
This team-based game challenges students to use metric units of volume and to make capacity estimates for various containers.
This open-ended task challenges students to carry out a mathematical investigation using a ribbon-bow as a stimulus. They are encouraged to develop their own research questions and investigate possible solutions using using mathematical problem solving and modelling strategies.