F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Have you heard of the 'cow crippler', 'living stones', or 'century plant'? In this clip, presenter Nick Hardcastle will take you into the wonderful, wacky and very weird world of cacti and succulents. Find out what they look like, what they need to grow, and how they are different. But most importantly, find out why you ...
An interactive quiz game that engages students to learn about sun safety. Students can use this resource to also access information about the scientific method of investigation and information about electromagnetic radiation, skin and cancer. This resource also allows students to develop their information processing skills ...
This ABC In Depth feature article includes some good advice for exploring local ant populations as well as an excellent information report on Australian ants: the different types and their roles.
These seven learning activities, which focus on 'authentic contexts' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers engage their students' interests, ...
Explore facts about the life of cassowaries: physical characteristics; diet; habitat; life cycles; and locations. Interact with graphs to see how much people can help cassowaries. Work through ecology notes and resources. Answer questions as you go; express your answers as fractions. This learning object is one in a series ...
Clean up Old Bernie's Pond. See how it has become polluted and invaded by introduced species. Restore the pond by choosing actions such as planting native species and removing sources of pollution. Look at the effects of each change. Earn points to get a certificate.
Show an alien how much you know about plant life on Earth. Answer a quiz on plant structure and function. Identify labels for plant parts. Match each plant part with its function. This learning object is the last in a series of two objects.
These seven learning activities, which focus on 'visual representations' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers assist students to understand ...