F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This 12 minute video segment from Catalyst demonstrates how scientific knowledge can improve the well-being of our domestic pets and change public opinion. This show exemplifies the benefits of the application of our understanding of genetics and evolution.
This 5 minute video segment from Catalyst highlights the vulnerability of some of our ecosystems and the way abiotic factors can have a dramatic effect. It also exemplifies the difficult process of having new scientific ideas accepted.
This ABC In Depth feature article explores the electric car as an alternative to petrol and diesel vehicles, with a brief reference to hydrogen powered cars. This article is comprehensive, but it is dated at 2008.
A resource for Stage 3 students called Ecospace which takes students on a journey through the design process, requiring them to explore a real space in their immediate learning environment and to show a real school audience how improvements could be made.
Students play the game and make decisions about the development of a catchment with competing economic and environmental demands. Students receive feedback on how sustainably their catchment has been managed.
A page supporting learning for sustainability, with selected links to interactive resources, including videos, games and activities for K-6 students, teachers and parents. This resource relates to the 'Aim to sustain' resources produced for Stage 3 and 4 students.
A student-focused mobile web application that tests students? knowledge of the NSW Science curriculum. It will reuse videos and other components of 2010 Murder under the Microscope (Shockwave on the Shoreline) to provide a series of clues that unfold as the student answers science questions correctly. After receiving all ...
Students examine and respond to information on introduced species and their impact on the Australian environment. The resource includes videos, SMART notebooks, worksheets and links to further interactive resources. Students have the opportunity to compose and present persuasive texts. The resource includes support notes ...
In this sequence of lessons students make a paper prototype of an eco-calculator to demonstrate human impact on the environment and suggest changes in behaviour. This is an unplugged activity with an opportunity to extend learning to create a digital solution using Scratch.
Find out about Maker spaces. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.
This resource is designed to support science teachers in addressing concepts in electricity in the BOS NSW Syllabus for the Australian Curriculum in Science - Stage 3. Making decisions about the use of electricity is approached from an understanding of circuits, sources and sustainability.
Students identify and explore ways in which human activity can threaten biodiversity and the health of our planet. Students are encouraged to take positive action to promote sustainability. The four resources: Get the message, Help a habitat, Alien invaders and A world of difference include videos, SMART notebooks, worksheets ...
Interactive game to be played following the 'What is energy?' Notebook and assessing students' knowledge of energy sources - renewable and non-renewable and the possible effect on the environment. The game may be played by two groups on IWB, or pairs of students on a computer.