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Online

What's the buzz?

In this lesson students use BeeBots and Scratch Junior to synthesize what they know about Bees and are introduced to mapping concepts. This lesson idea was created by Karen Butler.

Online

Getting to know Bee-Bot

Students are introduced to the Bee-Bot as a robotic device. They learn about what the Bee-Bot is, the functions and how the Bee-Bot can be used for specific purposes. They learn how to develop a sequence of steps for the Bee-Bot to follow. This lesson idea was created by Rebecca Vivian.

Assessment

Glyphs F-2

A glyph is a pictorial representation of data, in this case, to be presented as a digital artwork. The task caters for students at different levels. Teachers use the checklist provided to assess students and record observations.

Online

Schoolyard biodiversity detectives

Collect data on the biodiversity in garden beds around your school to measure the biodiversity (that is the different types of plants and animals). Explore ways to represent and present data. This lesson was devised by Linda McIver, Australian Data Science Education Institute.

Downloadable

ACARA sample assessment task (F-2)

This sample assessment task has been prepared to assist teachers with the implementation of the Australian Curriculum: Digital Technologies, with a particular focus on data. It shows how aspects of the Digital Technologies curriculum related to data can be assessed using contexts from other learning areas and subjects. ...

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Decoding privacy: Talking points to set up new tech

Explore the conversation cards to inspire conversations about privacy and use of technology that is new to students. Download, print and cut out the cards to use with your class.

Online

Can an AI recognise what you are drawing

This lesson provides an opportunity to incorporate representation of data using a relevant context being studied in the classroom. Students represent an object using a line drawing, focusing on the features of the object that enable it to be easily recognised. Students experiment with creating representations using an AI ...

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Booth Sweeney review: Systems literacy

This article explores how children’s innate understanding of systems can be developed through deliberate educational programs that support systems thinking. This can happen by encouraging students to identify patterns, consequences and feedback (loops) associated with social, environmental and economic problems; and by ...

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Computational thinking poster

This infographic provides an overview overview of the concepts related to computational thinking.

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Newsletter – July 2020

This newsletter from the Digital Technologies in Focus project includes information about schools' projects, assessment tasks, artificial intelligence, augmented and virtual reality, the Australian Curriculum, and useful resources.

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Newsletter – December 2018

This newsletter from the Digital Technologies in Focus project includes information about schools projects, the Australian Curriculum, and useful resources.

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Computational thinking cut out cards

This set of printable cards provides definitions of six aspects of computational thinking.

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Classroom ideas F-10: Aboriginal and Torres Strait Islander connections to Digital Technologies

This resource provides examples of ways Aboriginal and Torres Strait Islander Histories and Cultures can be integrated into Digital Technologies. Examples include 'classification and sorting data' and 'designing solutions'.

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Digital Technologies in the Australian Curriculum: overview and key links

This PDF gives an overview of the Australian Curriculum: Digital Technologies. It includes key points from the rationale and a step-by-step process for becoming familiar with the structure of the curriculum to assist planning. The document also provides links to key documents and sections of the Australian Curriculum as ...

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Voskoglou & Buckley review: Problem solving and computational thinking

This article explores the relationship between computational and critical thinking as it applies to solving technological problems. Research evidence derived from classroom experiments strongly suggests that using computers to solve problems enhances students’ abilities in solving real-world problems involving mathematical ...

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Good teaching practice with Digital Technologies

This PDF lists seven characteristics of good teaching practice in the Digital Technologies curriculum.

Video

St Mary’s Primary School – Progress report 3

This video explains the progress that St Mary's Primary School, Moruya, has made in the Digital Technologies in Focus project. It is the third in a series of four.

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Teaching and supporting project management in the F-6 classroom

This PDF gives educators an overview of what project management is and ideas on how they can implement project management skills in the F-6 classroom.

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A–Z Digital Technologies vocabulary F–6

This PDF assists teachers in thinking about when and how to introduce Digital Technologies discipline-specific vocabulary.

Video

Wodonga South Primary School – Progress report 3

This video explains the progress that Wodonga South Primary School has made in the Digital Technologies in Focus project. It is the third in a series of four.