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Interactive

Bear and Chook by the Sea

This learning object is designed around a series of videos with Lisa Shanahan, author, and Emma Quay, illustrator, including a reading experience of their collaborative work, Bear and Chook by the Sea. Taken as a whole, this sequence of lessons is a Stage 1 unit of work that results in students working in pairs to produce ...

Interactive

Kitchen gardens – sustainability action process (Years 7–10)

This resource guides students through an extended school-based or local investigation focussed on kitchen gardens using the five-step sustainability action process. The resource supports the investigation of a real-world issue or problem. Students develop and implement a chosen sustainability action and then evaluate and ...

Interactive

A Balanced Diet: food types

Students use this deatiled resource consisting of ten slides with diagrams, written explanation and voice-over to identify the names and sources of food types needed in a balanced diet and the different uses of food in the body. There is a two-question quiz and a summary slide.

Interactive

Laptop wrap: Persuasive Writing

A resource with a focus on persuasive writing with information, links and activities. Includes a list of print, digital and other resources needed to teach the unit. This resource supports the BOS NSW Syllabus for the Australian Curriculum in English K–10.

Interactive

Malnutrition (sk- Intel)

This set of eight illustrated slides with voice-over explanations and a two-question quiz addresses aspects of under nutrition such as deficiencies in protein, vitamin C, iron, vitamin D and fibre.

Interactive

UCreate a short film

This resource focuses on creating a short film. Learn about planning, shooting and editing short films for classroom presentations, competitions and online. It has practical hints, advice and tips about film making.

Video

Get ready to learn! Interoception and self-regulation

Interoception (mindful body awareness) refers to the perception, recognition and understanding of the internal physical states. These body signals can be understood as emotions and/or feelings which can then be responded to. Self-regulation is the ability to moderate or control emotions and actions in order to function ...

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How to teach digital citizenship and online safety - Scope and sequence Australian curriculum

This resource provides links to lessons and activities at each level of schooling from Foundation to Year 10 in the area of online safety.

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Keep the Fire Burning! Blak, Loud & Proud

This resource was curated in response to the theme of the 2024 NAIDOC week: Keep the Fire Burning! Blak, Loud and Proud! The theme highlights the diverse achievements and knowledge passed down through generations of Aboriginal and Torres Strait Islander peoples. The resource provides a series of curated, age-appropriate ...

Interactive

Assess your classroom environment

Not every classroom is specifically designed to respond to the needs of all students. Using this interactive questionnaire, audit a classroom environment and create a task list of simple changes that can be made to create a more space inclusive for neurodivergent students.

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Computational thinking poster

This infographic provides an overview overview of the concepts related to computational thinking.

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Computational thinking cut out cards

This set of printable cards provides definitions of six aspects of computational thinking.

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Planning an action research project to facilitate implementation of Digital Technologies

This PowerPoint presentation includes ideas for planning and developing action research projects to facilitate implementation of digital technologies.

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Board and card games for exploring Digital Technologies concepts

This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.

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Planning an action research project to facilitate implementation of Digital Technologies

This document includes ideas for planning and developing action research projects to facilitate implementation of digital technologies.

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Asunda review: STEM integration

This article explores the benefits of an interdisciplinary STEM program in the quest for providing students with a holistic approach to problem-solving that reflects real-world practice. This is supported by a conceptual framework that comprises four constructs: systems thinking, situation learning theory, constructivism ...

Video

Computational thinking in the Australian Curriculum: Digital Technologies

This video provides an overview of computational thinking and how it can be taught in the context of other learning areas.

Video

DTiF Classroom Exploring AI in the Classroom: Activity

Simon Collier, Digital Technologies in Focus Curriculum Officer, takes viewers though a lesson from the Digital Technologies Hub exploring how machine learning can be used to organise photographs.

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Supporting the Implementation of Digital Technologies in Disadvantaged Schools: Case study of impact, outcomes and sustainability (2020)

This PDF is an extensive report on the success of the Digital Technologies in Focus (DTiF) project, with a focus on supporting the Implementation of Digital Technologies in disadvantaged schools. The evaluation gathered qualitative data to create rich case study accounts of six schools' engagement in the project and its ...

Video

Supporting implementation of Digital Technologies and the ICT Capability: part 1

This video explains ways in which the Digital Technologies curriculum and the Information and Communication Technology (ICT) General Capability can be implemented in schools. This video is the first in a series of three.