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South Kalgoorlie Primary School – Timeline

This document presents the milestones in South Kalgoorlie Primary School's participation in the Digital Technologies in Focus project.

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St Mary’s Primary School – Project proposal

This PDF outlines St Mary's Primary School's proposal to participate in the Digital Technologies in Focus project.

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When the dam runs dry

This is an illustrated story retelling the real-life engineering decisions made to provide water to a Queensland town when its dam, the only source of water, ran dry. It shows the creativity, innovation and collaboration required to provide a solution that delivers a sustainable water supply. The downloadable PDF includes ...

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The wizard of Ozo

Using OzoBots students move an Ozobot about a map with coordinates. This lesson idea was created by Ben Jucius.

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How can AI recognise what it sees?

This lesson is an introduction to the way in which a computer sees. It focuses on image recognition that involves feature extraction, object detection and classification. This lesson was developed in collaboration with Dr Karsten Schulz, Digital Technologies Institute.

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Scratch Creative Computing Guide

There is also a series of units comprising learning activities, paired with assessment activities and templates that can be used to support use of the Scratch (MIT) platform. The Scratch Creative Computing Guide supports assessment activities with visual programming environments.

Assessment

Lunch box data

Use this assessment task to explore data collection, analysis and presentation.

Online

Plan a 'choose your own adventure' story

Students create a storyboard to plan a ‘choose your own adventure' story, where the reader is provided with a number of decisions that lead to alternative endings.

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Can AI guess your emotion?

Discuss emotions as a class, and introduce the idea of artificial intelligence (AI). This lesson can also be used to introduce image classification – a key application of AI. Developed in collaboration with Digital Technologies Institute.

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Material world – Stage 2

In this lesson sequence, students investigate how different properties of materials affect their suitability for products. They will develop their knowledge and understanding of the properties and performance of a variety of materials through observation and manipulation. They have the opportunity to design and make an ...

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Computational thinking cut out cards

This set of printable cards provides definitions of six aspects of computational thinking.

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ACARA sample assessment task: years 3-4: Classifying living or non-living things

This resource provides strategies for assessing aspects of the Digital Technologies subject in the Australian Curriculum that relate to data using contexts from other learning areas and General Capabilities, including Science, Mathematics, Numeracy and Literacy. The resource includes an assessment planner and rubric, as ...

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Teaching and supporting project management in the F-6 classroom

This PDF gives educators an overview of what project management is and ideas on how they can implement project management skills in the F-6 classroom.

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Literature reviews: what, why and how

This PowerPoint explains the benefits and techniques of literature reviews.

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Newsletter – October 2018

This newsletter from the Digital Technologies in Focus project includes information about schools projects, the Australian Curriculum, and useful resources.

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Computational thinking poster

This infographic provides an overview overview of the concepts related to computational thinking.

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Classroom ideas: Choose your own adventure: years 3-6

This PDF provides a sequence of activities that allow students to view and create planning templates and algorithms when making 'Choose Your Own Adventure' stories. Older students can use the visual programming language Scratch to build their stories.

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Classroom ideas F-10: Aboriginal and Torres Strait Islander connections to Digital Technologies

This resource provides examples of ways Aboriginal and Torres Strait Islander Histories and Cultures can be integrated into Digital Technologies. Examples include 'classification and sorting data' and 'designing solutions'.

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Australian Curriculum: Digital Technologies Years F-6 achievement standards and aligned content descriptions on a page

This PDF presents content descriptions and achievement standards for the Digital Technologies subject in the Australian Curriculum

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Books for exploring digital technologies concepts

This PDF provides a list of books that are useful for exploring key concepts and ideas in Digital Technologies.