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Shooting 3-pointers: Part 1

In this lesson students are guided through solving a problem using mathematical modelling. Students are guided through the process of formulating a problem that can be solved using a mathematical modelling approach. A professional sporting context allows students to engage in a common basketball scoring move: shooting ...

Downloadable

How many in the queue?

Students use visualising and movement activities to develop an understanding of the relationship between variables.

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The gambling zone: Issues and consequences

In this lesson, students work through an article outlining some of the factors influencing gambling-related behaviours. Using a quiz, students compare the mechanics of games to gambling before exploring scenarios looking at the health impacts of gambling harm and discussing strategies to minimise harm. The lesson is outlined ...

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Introduction to games of chance

This lesson explores how to predict outcomes of games of chance. Students investigate the concepts of luck, skill and fairness, using dice games. They calculate probabilities for one and two dice rolls and compare the odds for different combinations of dice in a variety of game scenarios. The lesson is outlined in detail ...

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Risks, gambling and reducing harm

In this lesson, students explore the risks of gambling by creating a risk matrix to compare gambling to risk-taking behaviours. Following this, students work together to explore the facets of gambling and activities that can be considered gambling. The lesson is outlined in detail including NSW curriculum links, learning ...

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Gambling support and services

In this lesson, students practise and apply skills and strategies to seek help for themselves and others through discussing a range of gambling-related scenarios. Students apply empathy, focussing on solutions and identifying services available to support people experiencing gambling harm. The lesson is outlined in detail ...

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Can you beat the system?

In this lesson, students calculate the average expected value of losses on a roulette wheel over time, and use these values to analyse the cost of gambling on these games. They also study the flaws inherent in betting systems to determine whether these systems are weighted in the favour of game operators making a profit. ...

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Number: Foundation to Year 9

This comprehensive resource describes the progression of number-related ideas showing the relationship to other curriculum strands. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in number including teaching and cultural implications.

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Measurement: Foundation to Year 9

This comprehensive resource describes the progression of measurement ideas. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in measurement including teaching and cultural implications.

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The Australian Coast - Teacher notes and student activities

This 100 page booklet explores the major physical environmental characteristics of the Australian coast. It also provides an outline of the major physical processes which shape the coast and introduces the human-induced processes which impact upon Australia’s coast. The booklet contains a glossary, links to online resources, ...

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Linear Relationships (and how Maths can help you choose a great car) - Calculate

The activity has students collecting their own information from a well-known Australia car buying website and using this to find an estimated relationship between the ‘asking price’ for a used car and the distance it has traveled in kilometres.

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Santa needs a navigator - Calculate

This activity challenges students to find the best route for Santa to take around the world, taking timezones and travel time into consideration. Students mark places on a map, plan a route that is taken only at night and calculate the duration of the entire trip.

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Biomimicry glider

In this lesson students explore the dynamics of flight by examining animal adaptations and apply their learning to think like an aeronautical engineer and design their own glider

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How to teach digital citizenship and online safety - Scope and sequence Australian curriculum

This resource provides links to lessons and activities at each level of schooling from Foundation to Year 10 in the area of online safety.

Interactive

NihongoGo

View flashcards and play games to build vocabulary in Japanese.

Interactive

RasaBahasa

View flashcards and play games to build vocabulary in Indonesian.

Interactive

Assess your classroom environment

Not every classroom is specifically designed to respond to the needs of all students. Using this interactive questionnaire, audit a classroom environment and create a task list of simple changes that can be made to create a more space inclusive for neurodivergent students.

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Physics of video games lesson

In this lesson students build a simple Pong game in Scratch and consider the physics involved in the game play. They then apply their understanding of force and motion to design their own video game concept. The resource includes links to downloadable lesson plan, websites, videos, apps and an assessment rubric. The lesson ...

Interactive

Canuhanyu

View flashcards and play games to build vocabulary in Chinese.

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Digital technology and managing Indigenous astronomical knowledge

Digital technology provides a range of different ways to communicate cultural knowledge and practices, explore a range of digital tools that bring the stars closer to the world of your students. In these classroom activities students will use digital programs like Stellarium to investigate Indigenous astronomical knowledge ...