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Ice cream puddles

Use this diagnostic task to assess understanding of area and comparing the area of two shapes using a relevant approach.

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The coloured cube

Use this task to reveal if the student can see in their ‘mind’s eye’ the transformation from a 2D net to a 3D object.

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digIT Robotics workbook

This brief lesson provides an introduction to coding MakerBots (mBots) using a block language. It provides introductory information about the robot's sensors, motors and microcontroller so students can control the mBot.

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digIT Games workbook

This lesson will help students develop a basic understanding of computer programming structures by using block language Scratch. It will also introduce student to using Python with the Makey Makey electronic input device to create a game controller.

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First steps in mathematics: Measurement – Book 1

The content of this book is organised into topics including understanding units, and direct measuring.

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DT Challenge - 5/6 Blockly - Turtle

Control a turtle and draw amazing pictures with code. In this challenge you'll learn the fundamentals of programming by using instructions to position a turtle on the screen, drawing lines, patterns and shapes in the same way computers draw images. Computers use the input from users and the environment to give us feedback ...

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DT Challenge - 5/6 Blockly - Space Invaders - Mini

Command an alien space fleet to save your home planet from global catastrophe. Build a fleet of drone ships using advanced top-secret technologies. On your journey to Earth, slingshot around a black hole and mine for valuable resources. Your mission is to outsmart Earth’s Global Defense System in your quest for precious ...

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Pass The Count - Calculate

This game allows students to practice their skip counting skills in small groups.

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Event Planner - Calculate

This investigative project gives students the experience of being a professional ‘event planner’, by organising a special event such as a wedding reception, farewell or special birthday party. Students are asked to prepare a comprehensive plan that outlines a floor and seating plan, a fully costed menu, a monetary quote ...

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Problem Solving (Year 6) - Calculate

This unit investigates the idea of problem solving in the year 6 classroom. By the end of Year 6 students should be able to solve problems involving addition, subtraction, multiplication and division or any combination of these processes. They should have a variety of problem-solving strategies in their repertoire, both ...

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Designing a school tuckshop app

In this lesson students think like software engineers and engage in user-centred design to conceptualise and prototype an app that could be used in their school tuckshop.

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Patterns & Algebra Year 6 - Frogs Lesson - Calculate

This activity is designed to encourage students to engage with a problem, before they overthink it. Too often in class we begin with what is familiar to students and gradually increase the challenge. This problem begins with a challenge and encourages students to work backwards to solve a simpler problem, before applying ...

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Mastermind - Calculate

This small group game challenges students to use logic and problem solving strategies to name multi-digit numbers.

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Unit for Year 5 to 6 Butterflies: Engaging with nature

This unit of work engages students in preparing butterfly gardens in their schoolgrounds. It explores scientific entomology, features of insects (including butterflies), the contributions that butterflies make to a healthy environments, and the characteristics of butterfly gardens. The unit includes worksheets, assessment ...

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Drone safety lesson: How close, how far?

This lesson provides an authentic context to develop skills of estimation and measuring length. It provides an opportunity for students to connect decimal representations to the metric system and convert from centimetres to metres, and metres to kilometres. It also provides a context to investigate and become familiar with ...

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Owning a pet

This lesson asks students to explore statistics about pet ownership in Australia and the cost of buying and maintaining a pet. During the activities, students are asked to gather and compare data about pets in Australia using trusted information sources such as the RSPCA. They go on to consider the costs and benefits of ...

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Moving a town

This is an illustrated retelling of the engineering decisions made to relocate a town from low to high ground following a dangerous flooding event. Based on a real-life event, the story shows the creativity, innovation and collaboration required to manage the process and focuses on the value engineers brings to the local ...

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First steps in mathematics: Measurement – Book 2

A guide to teaching about measurement including indirect measuring, and estimating.

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DT Challenge - 5/6 Blockly - Networking with Micro:Bit

Learn how to code the micro:bit to use the radio! In this DT Mini Challenge, you can create wireless networks to send pictures and messages around the room! You'll start by sending simple messages, but work up to making your own interactive games with your friends! Dive on in and you'll be sending secret messages in no time!

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DT Challenge - 7/8 Python - Biology

Learn about the differences between animals, and how biologists use programming to help them do science! We'll learn about the features of animals, and how to use their differences in order to classify them. So hop in and learn some science!