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Education - Return to 1616 Ecological Restoration Project

This is a comprehensive education package based on of the world's most exciting ecological restoration projects that is happening right now in Western Australia! It features interactive virtual tours, 3D skulls, videos, real-action inquiry projects, research projects, native animal educational card games and activities, ...

Assessment

BBC micro:bit project

The teacher assesses the student’s knowledge and skills using the student’s project log, self-reflection and think aloud.

Assessment

Assessment resources

Browse assessment resources.

Downloadable

What is the area?

Use this diagnostic task to assess what students know about area and using the area formula.

Interactive

Canuhanyu

View flashcards and play games to build vocabulary in Chinese.

Interactive

NihongoGo

View flashcards and play games to build vocabulary in Japanese.

Downloadable

First steps in Mathematics: Space – Diagnostic tasks

A collection of diagnostic tasks designed to use with students to assess their understanding of space-related concepts in mathematics.

Downloadable

Ice cream puddles

Use this diagnostic task to assess understanding of area and comparing the area of two shapes using a relevant approach.

Downloadable

How heavy is this frog/tin?

Use this diagnostic task to assess understanding of mass and units used to measure mass.

Assessment

Pixels and binary digits

Students are given a bitmap image made up of coloured pixels. They explain how the image is made up of binary digits that represent each pixel. Students represent 8 colours using binary digits. Teachers assess the student’s demonstrated knowledge/skills using the checklist provided.

Downloadable

Kitchen scales

Use this diagnostic task to assess a student's understanding of mass and the graduations on a kitchen scale.

Assessment

Year 5 history assessment - Investigating the colonial period in Australia: Shaping the Australian colonies

This is an assessment package that uses the Year 5 Australian Curriculum history achievement standard to gather evidence about how well students have demonstrated what they know, what they understand and what they can do in relation to the topic 'The Australian Colonies'. Students develop and deliver a multimodal presentation ...

Video

Connecting Digital Technologies to food and fibre - Smart gardens 1

This video explores ways in which students can develop and apply their Digital Technologies knowledge, understanding and skills to create a digital solution through the Curriculum connection of food and fibre. The video is designed for educators who would like to learn how to use a BBC micro:bit to manage the water requirements ...

Video

Data knowledge and skills tutorial: part 3 - structuring data in a spreadsheet

This video demonstrates ways in which data can be structured in spreadsheets. It is the third in a series of four.

Video

Computational thinking in the Australian Curriculum: Digital Technologies

This video provides an overview of computational thinking and how it can be taught in the context of other learning areas.

Video

DTiF Classroom Exploring AI in the Classroom: Activity

Simon Collier, Digital Technologies in Focus Curriculum Officer, takes viewers though a lesson from the Digital Technologies Hub exploring how machine learning can be used to organise photographs.

Video

Supporting implementation of Digital Technologies and the ICT Capability: part 1

This video explains ways in which the Digital Technologies curriculum and the Information and Communication Technology (ICT) General Capability can be implemented in schools. This video is the first in a series of three.

Video

Green Hill Public School – Progress report 3

This video explains the progress that Bethany Christian School has made in the Digital Technologies in Focus project. It is the last in a series of three.

Video

Supporting implementation of Digital Technologies and the ICT Capability: part 3

This video explains ways in which the Digital Technologies curriculum and the Information and Communication Technology (ICT) General Capability can be implemented in schools. This video is the last in a series of three.

Video

Game builder

Game Builder is an online resource for teachers and students making their very first videogame, and for those who have some experience already. There’s more to a good game than good code! As with most creative projects, success comes from good ideas and thorough preparation. This resource will take you through the building ...