Search results

Text

Computational thinking poster

This infographic provides an overview overview of the concepts related to computational thinking.

Text

Understanding digital systems

This PDF provides suggestions for teaching digital systems in the classroom. The resource includes useful links to websites that provide information about digital systems as well as relevant teaching and learning material.

Text

Computational thinking cut out cards

This set of printable cards provides definitions of six aspects of computational thinking.

Text

Digital systems cards

This PDF and accompanying cards provide suggestions for ways in which students can identify and explain digital systems in their environment. Students determine whether digital systems include inputs, outputs, or both, and whether they feature software, hardware or peripheral devices. The resource includes useful links ...

Text

Planning an action research project to facilitate implementation of Digital Technologies

This PowerPoint presentation includes ideas for planning and developing action research projects to facilitate implementation of digital technologies.

Text

Board and card games for exploring Digital Technologies concepts

This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.

Text

Planning an action research project to facilitate implementation of Digital Technologies

This document includes ideas for planning and developing action research projects to facilitate implementation of digital technologies.

Text

Asunda review: STEM integration

This article explores the benefits of an interdisciplinary STEM program in the quest for providing students with a holistic approach to problem-solving that reflects real-world practice. This is supported by a conceptual framework that comprises four constructs: systems thinking, situation learning theory, constructivism ...

Text

Classroom ideas: Choose your own adventure: years 3-6

This PDF provides a sequence of activities that allow students to view and create planning templates and algorithms when making 'Choose Your Own Adventure' stories. Older students can use the visual programming language Scratch to build their stories.

Text

Australian Curriculum: Digital Technologies key concepts mapping: years 3-4

This PDF uses colour coding to provide a line of sight between key concepts, content descriptions and achievement standards in the Digital Technologies subject in the Australian Curriculum.

Text

Supporting the Implementation of Digital Technologies in Disadvantaged Schools: Case study of impact, outcomes and sustainability (2020)

This PDF is an extensive report on the success of the Digital Technologies in Focus (DTiF) project, with a focus on supporting the Implementation of Digital Technologies in disadvantaged schools. The evaluation gathered qualitative data to create rich case study accounts of six schools' engagement in the project and its ...

Text

Newsletter – October 2018

This newsletter from the Digital Technologies in Focus project includes information about schools projects, the Australian Curriculum, and useful resources.

Text

St James Catholic College – Project proposal

This PDF outlines St James Catholic College's proposal to participate in the Digital Technologies in Focus project.

Text

St James Catholic College – PL ecosystem

This document illustrates the network of people and resources that make up St James Catholic College's Professional Learning ecosystem.

Text

St James Catholic College – Timeline

This document presents the milestones in St James Catholic College's participation in the Digital Technologies in Focus project.

Text

Green Hill Public School – PL ecosystem

This document illustrates the network of people and resources that make up Green Hill Public Hill's Professional Learning ecosystem.

Text

Newsletter – April 2019

This newsletter from the Digital Technologies in Focus project includes information about school projects, data representation, the Australian Curriculum, and useful resources.

Text

Visual programming with Scratch: years 3-6

This comprises a collection of sample activities that incorporate visual programming (Scratch) into teaching and learning programs. They show the possibilities Scratch offers for integration. The projects are incomplete and are designed to be used as samples for inspiration or modification by teachers.

Text

A–Z Digital Technologies vocabulary F–6

This PDF assists teachers in thinking about when and how to introduce Digital Technologies discipline-specific vocabulary.

Text

Collecting data about litter in the community: years 3-4

This PDF provides activities for collecting, analysing and representing data about litter in the local community. It prompts students to consider the implications of rubbish in the local environment, and suggests actions students can take in order to reduce litter.