Search results

Text

Money Foundation - Calculate

The focus of this activity is to discover what students know about coins and money. Some students will be familiar with coins and will have no trouble sharing their knowledge. Other students will have had limited exposure to money and what it looks like and how it is used.

Text

Inquiry Prompt Ribbon Bow - Calculate

This open-ended task challenges students to carry out a mathematical investigation using a ribbon-bow as a stimulus. They are encouraged to develop their own research questions and investigate possible solutions using using mathematical problem solving and modelling strategies.

Text

The Geometry and Algebra of Honeycomb - Calculate

This integrated unit of work explores the amazing structures of honeycomb by examining the properties of regular and irregular polygons and polyhedra. Students then move on to solve problems using geometric and algebraic reasoning.

Text

Designing a school tuckshop app

In this lesson students think like software engineers and engage in user-centred design to conceptualise and prototype an app that could be used in their school tuckshop.

Text

See & Say - Calculate

This class warm-up game focuses on practising addition and subtraction strategies and developing algebraic thinking by using a rule applied to a list of numbers.

Text

Representing Patterns - Calculate

In this activity, students examine the representation of patterns, including as diagrams, charts and formulas.

Text

How Many? - Calculate

The focus of this activity is for students to count a variety of objects in their home environment and write the number for each.

Text

Work Unit: Mr Moon’s feathery problem - Calculate

This unit of work provides a rich, contextual activity through which students can explore the applications of measurement (length, area and capacity), to a real problem in an everyday context for Students in Years 5 & 6.

Text

'Dog In, Cat Out' - Time Unit - Calculate

Using the Australian children's book 'Dog In, Cat Out' (written by Gillian Rubinstein and illustrated by Ann James) the lesson sequences and activities in this unit are a way to help children from Foundation to Grade 2 level gain an understanding of the concept of time, its measurement and its numeration.

Text

Visualising data for a game of Kolap: Part 2

In this second of two lessons, students create a visual representation of the data collected and recorded while playing a First Nations Australian children’s instructive game of throwing skill called Kolap.

Text

Event Planner - Calculate

This investigative project gives students the experience of being a professional ‘event planner’, by organising a special event such as a wedding reception, farewell or special birthday party. Students are asked to prepare a comprehensive plan that outlines a floor and seating plan, a fully costed menu, a monetary quote ...

Text

Finding Shapes and Objects - Calculate

The focus of this activity is for students to count a variety of objects in their home environment and write the number for each.

Text

Representing images using binary: totems

In this lesson, students will interpret a First Nations Australian artwork by representing an image they create as a binary image with accompanying code.

Text

Mind Mapping Numbers - Calculate

This activity provides a way for children to show and tell what they know about numbers. It can be modified for different age groups and used every day with a different number.

Text

Fractions Year 6 - Calculate

This activity challenges students to unpack a rule and see if it is being used correctly. Often students will just learn a rule and blindly use it. This task asks students to stop and think and then make corrections to ensure the rule works in all cases (generalise).

Text

Converting Measures Year 6 - Calculate

The focus of this activity is to find out what students know and understand about length and the metric system.

Text

Whisper Whisper Loud - Calculate

This game explores number sequences and practises skip counting.

Text

Duck in a Bucket - Calculate

In this game for pairs or teams, students practise addition and subtraction of small numbers, using multiple strategies.

Text

Crocodile and Shark (4–6) - Calculate

In this game students practise addition and subtraction of 2-digit numbers, using multiple strategies.

Text

Converting Decimals Year 6 - Calculate

This task introduces students to a practical situation that involves multiplying and dividing decimals by powers of 10. We want students to focus to use what they know about the measurement in order to explain how to convert them, rather than simply applying a procedure.