F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This report provides details of South Kalgoorlie Primary School's participation in the Digital Technologies in Focus project, including a Research question, criteria for success, data collection, resources, challenges, milestones and next steps.
This document presents the milestones in Wodonga South Primary School's participation in the Digital Technologies in Focus project.
Simon Collier, Digital Technologies in Focus Curriculum Officer, takes viewers though a lesson from the Digital Technologies Hub exploring how machine learning can be used to organise photographs.
Explore different soil textures and discover their various properties. Through simple soil testing, children will learn to appreciate the true value soils have in helping plants grow. The learning outcomes of this activity are for children to: - understand how soil texture influences the amount of water and air it holds - ...
This PDF lists eight ways in which Digital Technologies in Focus (DTiF) supported the implementation of Digital Technologies in disadvantaged schools.
This newsletter from the Digital Technologies in Focus project includes information about school projects, data representation, the Australian Curriculum, and useful resources.
This learning activity is the second part of a sequence of 5 individual learning activities focused on creating a wildlife habitat. The order of these learning activities are: research, vision, design, planting and monitoring and care. OUTCOMES for this learning activity are for children to: create a vision of what their ...
This video explains the progress that Bethany Christian School has made in the Digital Technologies in Focus project. It is the final in a series of four.
This video explains the progress that Bethany Christian School has made in the Digital Technologies in Focus project. It is the second in a series of three.
A game for students to understand how to be safe when using railway and tram crossings. Students will read stories of characters, interpreting the unsafe behaviour shown and creating/placing a sign to remind all crossing users of the safe behaviour. As a learning artefact students produce a report detailing the unsafe ...
Strategies to support Languages teachers to implement the CLIL approach at secondary level
Ideas and resources that connect the learning of Japanese language with other learning areas.
This document illustrates the network of people and resources that make up Mossman State School's Professional Learning ecosystem.
Build a simple yet engaging game from the ground up, all within the free block coding program Scratch.Scratch is a browser-based open-source game engine free for anyone to use. Scratch uses block coding, meaning you can learn how to code us-ing pre-programmed blocks, rather than typing out long lines of code to create a ...
This Manual assists teachers and students establish butterfly gardens in their schoolgrounds. It provides information about butterfly lifecycles, habitats, adaptations, and requirements to live. The manual also provides local Indigenous perspectives of butterflies, along with useful links to websites. The manual accompanies ...
This unit of work consists of five classroom activities that introduce students to the Magna Carta, or Great Charter that describes the civil liberties granted by King John of England in 1215. The activities explore the key concepts established in the Magna Carta, including the rule of law and the parliamentary system of ...
This planning resource for Year 6 is for the topic of Conduct statistical investigations. Students plan and conduct statistical investigations to collect data to answer a question for an identified problem. They analyse and interpret the data and communicate findings.
This planning resource for Year 6 is for the topic of Statistics in the media. Student develop their statistical literacy skills and critically analyse the way statistical information is presented in the media.
View flashcards and play games to build vocabulary in Japanese.
In this hypothetical exercise, young learners will explore what they would need to establish if they were to grow their very own pizza. The OUTCOMES of this learning activity are for children to: investigate where and how food is produced; appreciate the complexities of food manufacturing; expand their knowledge of food ...