F-10 Curriculum (V8)
F-10 Curriculum (V9)
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The Years 7-8 assessment task focuses on digital systems (integrating Digital Technologies and Science). The digital systems assessment task activity guide can teach and assess students’ understanding of how digital systems can be used to monitor the classroom learning environment. Students will learn how to create environmental ...
The Leading Curriculum Change Using an Ecosystem Approach: Digital Technologies in focus: Supporting implementation of Digital Technologies evaluation report (June 2021) reports on ACARA’s National Innovation and Science Agenda funded project for the period June 2016 to June 2021. This report is highly relevant to those ...
In this lesson students engage in a hands-on exploration of local diversity. Students research and record local wildlife, learn about biodiversity in Australia, and conduct a ‘bush blitz’. They learn how to create dichotomous keys and translate their keys into a wildlife discovery app prototype. The resource includes links ...
By gathering data on marine turtles, scientists have evidence that helps them work out where turtles migrate and the journeys they take. Scientists can then help to reduce the threats to the turtles’ survival. In this lesson we look at satellite tracking using real scientific data. Explore ways to model, interpret, represent ...
In this lesson students learn about the diverse roles of science communicators and are challenged to create their own science communication text in a contemporary medium. Students will explore the important function science communicators play in informing the community and how different communication platforms are used ...
This learning sequence investigates factors that influence liveability and the range of perceptions about what makes a place liveable. Students use Bangkok as a context to explore the idea that places provide us with the services and facilities needed to support and enhance our lives, and that spaces are planned and managed ...
This is a unit of work about the regeneration and sustainable management of a mixed family farm and the natural watercourse that flows through it. Focusing on Yan Yan Gurt West farm in Victoria, the unit takes the form of a geographical case study with a sequence of six student activities. They include: an introductory ...
In this lesson sequence students write a simple suite of programs that can be used to facilitate an S.R.C. election though the collection and processing of data. It assumes that students have been introduced to Python programming language.
This unit of work will help students make an informed choice on which light globe to use from the wide range of light globes now available. Their choice will be based on cost, value for money, life span of globe, light output and energy used. Students will also gain an understanding of how light output and electricity (energy) ...
This resource embeds the use of online collaboration tools and 21st century learning skills in a student-centered hands-on project designed to welcome refugees into their community. The syllabus outcomes are aligned to NSW Stage 4 English, Geography or Visual Arts but this could be used with older or younger students by ...
This is a video about pig production at the Tintinara property of the Mount Boothby Pastoral Company in South Australia. Pigs at various stages are shown, including nursing piglets, weaned piglets weighing between 7 and 10k, and pigs close to a live weight of 100k. Pig producer Alastair Johnson gives statistics about the ...
This is a curated collection of articles, photographs and internet links related to natural, technological and human-caused events including bushfires, cyclones, tsunamis, earthquakes, shipwrecks, urban fires, chemical and industrial events in Australia. Events included have posed a serious threat to a community or property ...
This website provides teacher notes and student materials to introduce students to Alice, a object-oriented 3D programming environment designed specifically to engage students with computer programming using a story-telling context. The resources are provided in a downloadable zipped package that includes the free Java-based ...
This is a resource about the Magna Carta (Great Charter) agreed between King John and his rebellious barons in 1215 and its influence on the development of human rights and democratic freedoms to the present day. The resource consists of: an animated infographic ‘Tell the story’ with hyperlinks to further information; an ...
In this sequence students learn how the binary number system works, how we can represent text using binary numbers and learn one of the representations of the standard English alphabet used by computers. They look at how the same concepts apply to non-text data and analyse the effectiveness of some binary representation ...
We hear a lot about water use in Australia. What are the real statistics about water use? What is the breakdown of water use for different groups across Australia? Watch this clip to find out who uses water and how much, and consider the value of water and the 'return' on this use for the Australian economy. The figures ...
This resource guides students through an extended school-based or local investigation focussed on water use and efficiency using the five step sustainability action process. The resource supports the investigation of a real-world issue or problem. Students develop and implement a chosen sustainability action and then evaluate ...
This biodiversity learning resource guides students through an extended school based investigation. Students develop and implement a chosen sustainability action and then evaluate and reflect on their success and their learning.
The activities and assessments in the unit will help develop students’ understanding of how citizens can participate in a democratic society and the different types of law.
Find out about the binary number system, a base-2 number system. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.