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Position and location: Year 4 – planning tool

This planning resource for Year 4 is for the topic of Position and location. Students create and interpret simple grid maps. Location on these informal maps can be represented by grid references. They understand that a grid reference identifies a region on a map.

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Possible outcomes: Year 4 – planning tool

This planning resource for Year 4 is for the topic of Possible outcomes. Students build on their language of chance and ability to order outcomes or events based on their likelihood of occurring. They begin working with independent and dependent events – independent events occur when one event does not affect the other, ...

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Fractions, decimals and percentages: Year 5 – planning tool

This planning resource for Year 5 is for the topic of Fractions, decimals and percentages. Students recognise that fractions, decimal fractions and percentages are equivalent ways to represent and make sense of quantities. They learn about the different contexts where it makes sense to use one of the constructs to express ...

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Visual to text coding: Lesson 11

This is the eleventh in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. It builds on the coding concept of functions. With the addition of parameters, functions allow the programmer to adapt their reusable code’s behaviour, tapping into the Computational ...

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Visual to text coding: Lesson 10

This is the tenth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It introduces the coding concept of functions. Functions can help organise code, reduce repetition and more to be explored later.

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Visual to text coding: Lesson 7

This is the seventh in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It introduces iteration (also called loops).

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Visual to text coding: Lesson 1

This is the first in a series of lessons to transition from visual coding to text-based coding with a general-purpose programming language. This lesson may take two to three 45-minute periods. It introduces how to create variables, get user input and perform maths operations.

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Home automation with AI

Home automation is all the rage. You talk to your mobile phone to control the lights, the fan, the air conditioner, or your pool pump. But how does it work? In this lesson, we explore the AI that could power a home automation system.

Online

Visual to text coding: Setting Up

This series of lessons is to help students to transition from visual coding to text-based coding with a general-purpose programming language. This section provides guidance on how to set-up the particular programming environment including Scratch, Python and JavaScript.

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Analysis of AI applications, drawing on ethical understandings

This lesson plan explores the ethical aspects of artificial intelligence and the implications on our future lives. This lesson was developed by the Digital Technologies Institute in collaboration with the DT Hub.

Online

The wizard of Ozo

Using OzoBots students move an Ozobot about a map with coordinates. This lesson idea was created by Ben Jucius.

Online

Describing an everyday object

In this lesson, students act like the inventor of an everyday object that does not yet exist. Students abstract the essential details, and describe what need would be fulfilled by the new object and how, specifically, it functions. They will then translate the description into a format appropriate for modeling the object ...

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Have fun with flowcharts

Create a flowchart to represent a sequence of (branching) steps and decisions needed to solve a mathematical problem.

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Storm survivor: Input, decision-making and loops

Students use a visual programming language to create a game or quiz to help members of a community prepare for a severe weather event.

Online

Fruit fractions: Growing with fruit

Explore fractions through plant growth in this engaging lesson. Students will measure and represent plant growth using fractions, gaining a clear understanding of numerators and denominators. This interactive lesson encourages creative exploration of equivalent fractions while fostering a deeper connection with the concept ...

Online

Ozobot Maze Challenge

Students are introduced to Ozoblockly and basic programming concepts. Using Ozoblockly, students program Ozobot to follow a path and travel through a maze that they have created. This lesson idea was created by Steven Payne.

Online

Mapping Aboriginal knowledge of the bush

This is a resource about a collaborative study carried out by the CSIRO and the Aboriginal peoples of the Northern Territory and Western Australia to map the peoples’ knowledge of bush tucker associated with the Daly and Fitzroy Rivers and develop seasonal calendars. The resource consists of an online article from ‘Australian ...

Online

Yulunga: waayin

The study of different animal and bird tracks was an important part of the education of Aboriginal children. These were drawn in the smoothed earth or sand by means of the fingers, fingernails, palms, small sticks and so on. A great deal of care was taken by adults in imitating the tracks of various animals for the benefit ...

Online

Yulunga: bubu sagul

One of the many water games observed being played at Mabuiag Island in the Torres Strait. A group of players run in a circle to form a whirlpool and then lie down and float. The Yulunga: Traditional Indigenous Games resource was developed to provide all Australians with a greater understanding and appreciation of Indigenous ...

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Yulunga: sanbaing

In parts of Papua New Guinea and the Torres Strait Islands players of both genders were observed playing a game of sand-ball throwing. It required a great deal of expertise to perform successfully and was often played all day. Players make ‘bombs’ out of sand and throw (lob) them into the water. The Yulunga: Traditional ...