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Creating my own spreadsheet to convert binary to decimal

A spreadsheet can be used to do calculations quickly using formulas. How can we make a spreadsheet that converts a binary number to a decimal number? This lesson provides some guidance and Excel files for student and teacher use.

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Algorithms: Year 9 – planning tool

This planning resource for Year 9 is for the topic of Algorithms. Students draw upon their knowledge of congruency, transformations and ratios of right-angled triangles and apply creativity, critical thinking and reasoning skills to a sequenced geometric problem. For example, students may design a flow chart to prove the ...

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Mathematical modelling (Measurement): Year 9 – planning tool

This planning resource for Year 9 is for the topic of Mathematical modelling. Students continue to solve mathematical problems from the real world around them. They draw upon knowledge learnt in the area of Measurement.

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Volume and surface area: prisms: Year 9 – planning tool

This planning resource for Year 9 is for the topic of Volume and surface area: prisms. Students solve problems involving the surface area and volume of right prisms.

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Poker machines (simulation)

This lesson explores how poker machines work and what is meant by the term Return to Player (RTP) percentage. Students run simulations to determine how small betting amounts can lead to a large cumulative loss over time and examine how reinvesting profits or wins from playing the poker machine back into the machine has ...

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What’s the cost?

This lesson explores gambling losses by comparing losses to other average household purchases. Students then explore how this money could be more profitably invested in a compound interest scheme over time. Finally, students are asked to critically reflect on the true social and financial cost of gambling and to consider ...

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Lucky lottery

In this lesson, students play a simple lottery game, analyse their odds of winning and how this influences the decisions they made. Students determine the differences between experimental and mathematical probability, conduct a simulation modelling an event and critically evaluate the odds of winning the lottery. The lesson ...

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Chances are!

Students calculate the sum of probabilities for a chance experiment and compare frequency predictions with actual data.

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First steps in mathematics: Number – Book 1

The content of this book is organised into topics including understanding whole and decimal numbers, and understanding fractional numbers.

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Subtraction Strategies - Calculate

This game gives students opportunities to practice subtraction skills and to learn subtraction strategies, including the jump strategy, the split (or partition) strategy, compensation and the count-up to strategy (sometimes called the Shopkeeper’s method).

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Work sample Year 5 Mathematics: Who were the fastest swimmers?

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 5 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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'Mission to Mars' - An AMSI Schools 'Rich Task' in Number & Place Value - Calculate

This task aims provide a rich, contextual activity through which students can gain an understanding of the distances relevant to the size of our solar system, and how an understanding of place value, metric measurement systems and time measurement can be used to represent these large distances and convert calculations ...

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Pattern & Algebra Year 5 - Calculate

The focus of this activity is to discover if students can interpret information in a table and use fractions (with the same denominator) to represent different amounts. We want to encourage students to use what they know about to interpret the information in the table before applying their understanding of fractions.

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Throw a Shape - Calculate

In this game, students throw dice to determine the number of edges and vertices of a 3D shape, they then use physical materials to build their shapes. The game gives them an opportunity to practise geometric reasoning, identifying shapes based on their properties and visualising objects in three dimensions.

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Many heads are better than one: 9 colours activity - Calculate

This collaborative task challenges students to assemble 27 small cubes as one large 3 by 3 by 3 cube, with 9 different colours visible on each face. The task develops spatial awareness, particularly when the task is extended beyond creating a large cube.

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Fraction War - Calculate

This game, played in pairs with a of dominoes, challenges students to create fractions and compare their values. The player with the higher value fraction wins each round and the associated domino. The game is played until one player owns all the dominoes.

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Mastermind - Calculate

This small group game challenges students to use logic and problem solving strategies to name multi-digit numbers.

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Factors and Multiples - Calculate

These games and activities require children to identify factors and multiples to help children become more familiar with these terms. This understanding will support children’s ability to solve problems, including knowing how to add fractions with different denominators.

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Even and Odd Orcharding - Calculate

What makes even numbers special? What makes odd numbers… well… odd? Help these farmers plant their fruit trees in rows and patterns, and see what happens when we add, subtract and multiply different combinations of these numbers together! Use this low threshold, high ceiling task to explore the properties of even and odd numbers.

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Integers, Indices and Scientific Notation - Calculate

In this unit let’s apply index laws to mathematical expressions with integer indices! We’ll learn to express large and small numbers using scientific notation, enter and read scientific notation on a calculator and use index laws to make checks for number accuracy.