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Visual to text coding: Lesson 9

This is the ninth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It explores creating powerful programs for managing and analysing data, by combining the previous skills of using loops and working ...

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Habits of a Systems Thinker

This lesson introduces some of the skills and concepts involved with Systems Thinking. Students are introduced to a number of Habits of a System Thinker, positive and negative feedback loops and the concept of supra- and subsystems.

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Book analysis with AI techniques

This learning sequence explores text analysis through Natural Language Processing, a significant application of Artificial Intelligence. Teachers and students are led through a series of video tutorials to develop a Python program that can break down and analyse the content of a complete text and use smart sentiment analysis ...

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Visual to text coding: Lesson 11

This is the eleventh in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. It builds on the coding concept of functions. With the addition of parameters, functions allow the programmer to adapt their reusable code’s behaviour, tapping into the Computational ...

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Visual to text coding: Lesson 2

This is the second in a series of lessons to transition from visual coding to text-based coding with a general-purpose programming language. This lesson may take two to three 45-minute periods. It introduces how to make decisions (branching) and identify data types.

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Turtles: exploring data tracking turtle movements

By gathering data on marine turtles, scientists have evidence that helps them work out where turtles migrate and the journeys they take. Scientists can then help to reduce the threats to the turtles’ survival. In this lesson we look at satellite tracking using real scientific data. Explore ways to model, interpret, represent ...

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Visual to text coding: Lesson 4

This is the fourth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It introduces the combining of logical operators and and or for more complex decisions.

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AI image recognition - exploring limitations and bias

A hands-on activity to practise training and testing an artificial intelligence (AI) model, using cartoon faces, including a discussion about sources of potential algorithmic bias and how to respond to these sources.

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Visual to text coding: Index page

This lesson sequence provides a bridge between visual coding (eg. Scratch) and General Purpose Programming languages (eg. Python or JavaScript). This resource is most suitable if you have never done General Purpose Programming and/or you benefit from slow-paced, step-by-step video tutorials.

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Heads or tails

In this lesson we show how to transition from a visual based programming language to using a text-based programming language using the example of a heads or tails coin toss application.

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Scratch Creative Computing Guide

There is also a series of units comprising learning activities, paired with assessment activities and templates that can be used to support use of the Scratch (MIT) platform. The Scratch Creative Computing Guide supports assessment activities with visual programming environments.

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Making history

This resource supports students, individuals and community groups to research, produce and share a short digital history about a person or event.

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New Gold Mountain. Chinese on the goldfields

This resource provides teaching and learning activities exploring the history and contribution of the Chinese on the Australian goldfields in 19th century Australia. The PDF booklet provides teacher's notes, historical background and reproducible student activities which focus on the gold rushes and the Victorian goldfields. ...

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MoneySmart: How teachers can use MoneySmart

This MoneySmart web page is designed to enable teachers to get the most out of ASIC's MoneySmart Teaching program and resources. It guides teachers on where to find information on being a MoneySmart teacher, professional development for teachers, primary and secondary teaching resources, and tips and tools to help with ...

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Magna Carta: The story of our freedom

This is a resource about the Magna Carta (Great Charter) agreed between King John and his rebellious barons in 1215 and its influence on the development of human rights and democratic freedoms to the present day. The resource consists of: an animated infographic ‘Tell the story’ with hyperlinks to further information; an ...

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Koorie Cross-Curricular Protocols for Victorian Government Schools

The Koorie Cross-Curricular Protocols for Victorian Government Schools are applicable to schools intending to develop activities that involve the use of Koorie cultural expressions, including stories, songs, instrumental music, dances, plays, ceremonies, rituals, performances, symbols, drawings, designs, paintings, poetry, ...

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Heritage Council Victoria: resources for teachers and students

This is a collection of resources exploring Victoria’s history and heritage. There are four main sections. The Victoria's Framework of Historical Themes section includes a downloadable teacher guide and lesson starters, it is organised in historical themes. The Vic-Heritage App section provides search functionality to find ...

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The Murray-Darling Basin: an introduction

This lesson sequence is designed to introduce students to key aspects of the Murray-Darling Basin including the environment, geography, economy, people, history, water cycle and water management challenges. The lesson sequence includes a teacher PowerPoint presentation, separate teacher notes and a student worksheet. This ...

Online

Digital Stories of the Land

This is website that presents a collection of digital stories about the connection people have with their surroundings, in particular the land. The resource has three sections: Introductory information; Story Objects; and Story Education Resources. There are 11 Story Objects, all videos that present personal stories of ...

Online

William Buckley

This is a website about William Buckley, an infamous convict that arrived in Victoria from England in 1803 and escaped European settlement. The resource presents: Buckley’s life after he escaped from settlement: details of the 32 years he spent with the Wathaurang people: and depicts his meeting with the colonising party, ...