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Programming projects

This is a unit for Year 4 from the Scope and sequence resources from the DT Hub. The topic of programming is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students develop an understanding of computer programming as a series of instructions.

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Welcome to Victoria

In this learning sequence, students undertake research in order to create tour packs for families visiting Victoria. Students use public transport and tourism websites to develop itineraries outlining ways in which families can visit at least two places of interest using public transport. The packs include: information ...

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Taronga Zoo - Wild Australia: iPad app

This iPad app is designed for Stage 2 students to use while on excursion in the Wild Australia area in Taronga Zoo Sydney and at the Taronga Western Plains Zoo, Dubbo. Students create a field report from observations and can email and review their editable summary poster for further study back at school. The app has intuitive ...

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Cats, Dogs and Us: Lesson Plans (years 3-4)

This teacher resource is an International Fund for Animal Welfare (IFAW) resource designed to encourage students to examine the physical characteristics and natural behaviours of cats and dogs, and discuss the various ways we live with and care for cats and dogs around the world. It consists of nine lesson plans, two worksheets, ...

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Message sticks: rich ways of weaving Aboriginal cultures into the Australian Curriculum

This is a resource about Aboriginal message sticks. Written by Narinda Sandry and intended for teachers, it describes how message sticks were inscribed with symbols and signs to allow messages to be understood by different Aboriginal groups and language speakers. It outlines the cultural contexts within which message sticks ...

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Taronga Zoo - Rainforest heroes: iPad app

This iPad app provides an experience of Taronga Zoo's stunning Wild Asia rainforest trail. Guided by volunteer researcher Heidi Greentree and a GPS map, students create a PDF field report using the photographs they have taken, observations made and information collected. This can be emailed for further research and discussion ...

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Cats, Dogs and Us: Education pack (years 3-4)

This education pack is an International Fund for Animal Welfare (IFAW) resource designed to build students' understanding about the special place domestic cats and dogs have in people's lives. The pack consists of a teaching guide, a student magazine and six student worksheets focusing on topics such as the physical characteristics ...

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Understanding Catastrophes

This learning sequence explores two catastrophes impacting on children in Japan and India. Students engage with a range of texts to develop cultural knowledge and sensitivity about the peoples and countries of Japan and India. Their increased intercultural awareness is applied to a writing task that can be used to begin ...

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MoneySmart: Advertising detectives

In ASIC's MoneySmart Teaching Advertising detectives students will become detectives in a bid to help solve an alarming case of advertisements influencing children to buy or want a product. Students will investigate the different gimmicks/tricks used in advertising, how they target children and how their effect can be minimised. ...

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Class blog

Students unpack elements of English and Digital Technologies and investigates the concept, purpose and critical features of a good blog.

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MoneySmart: Never too young to be MoneySmart with clothes

In ASIC's MoneySmart Teaching Never too young to be MoneySmart with clothes students will investigate the influences on 10 to 12 year old consumers when selecting clothes and accessories. Students will share stories about their choice of clothes and accessories and what influences them when making purchases. They will collect ...

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Peripherals

In this sequence of lessons students explore different types of peripherals used every day in order to identify the data transmitted. A peripheral is an auxiliary device such as a computer mouse or keyboard that connects to and works with a device in some way.

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Put the user in user interface

In this lesson sequence students investigate the importance of quality design and design principles in creating an efficient and effective user interface.

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Researching produce in your local region

This is a teacher resource containing a series of inquiry teaching sequences relating to local food and fibre production. It contains material to assist planning, implementing and assessing a research task about the places in the local region that grow and manufacture produce. This resource includes links to online videos, ...

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Home/school communications

In this lesson sequence, students use big data sets and school surveys, to design (and as an extension activity, make) a new digital communication solution for the school.

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Improving narrative and language skills in senior primary school students

This teacher resource describes a highly successful narrative strategy developed by Mahogany Rise Primary School in Victoria. The strategy enhanced acquisition of literacy skills by supporting students' oral language development. All years 5 and 6 students were involved in whole-class programs. Extended intervention in ...