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Designing a school tuckshop app

In this lesson students think like software engineers and engage in user-centred design to conceptualise and prototype an app that could be used in their school tuckshop.

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How is technology impacting on our health, safety and wellbeing? – Stage 3

In this unit students investigate how technology impacts their health, safety and wellbeing. Using this information students will be empowered to make personal choices about how they use technology in their daily lives. They will reflect on their use of technology and develop strategies to seek help when needed.

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Being resilient is brilliant

This is a multistage unit of learning focused on empowering students to develop resilience that can support them to respond positively to different situations.

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How am I responsible for my increasing independence?

In this unit students investigate how their level of independence changes over time. They identify influences which can affect decision making and that decision making affects their personal safety and that of others within their community. Students explore networks which can provide advice and support in their community.

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Contemporary issues in Civics and Citizenship

This resource is designed to help teachers to think about their own practices and explore a number of common approaches to the discussion of contemporary issues. The resource includes six professional learning modules, with pre-readings, group activities, discussion questions and prompts, plus other resources. Module themes ...

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Queensland Parliament: Classroom activities

This webpage includes resources specific to the Queensland context as well as more generic resources applicable to a broad range of Australian classrooms. Find role plays about how Bills are made, about how Parliamentary Committees function and a template for a Parliamentary Inquiry role play.

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Representing images using binary: totems

In this lesson, students will interpret a First Nations Australian artwork by representing an image they create as a binary image with accompanying code.

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Work sample Year 5 – 6 Japanese: Hiragana writing

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 5 - 6: Hiragana writing. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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The Geometry and Algebra of Honeycomb - Calculate

This integrated unit of work explores the amazing structures of honeycomb by examining the properties of regular and irregular polygons and polyhedra. Students then move on to solve problems using geometric and algebraic reasoning.

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Debating guide for classroom teachers

This teacher guide provides advice about the key elements of debating as well as a judging guide, planning templates for each speaker and links to a range of resources.

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Key concepts in Civics and Citizenship Levels 3–10

These six videos for teachers unpack key concepts in Civics and Citizenship highlighting perspectives of current primary and secondary teachers and students. Find videos relating to both content and effective pedagogies. Each video is accompanied by questions that can be used to prompt discussions to support teachers’ thinking ...

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Exploring digital systems unplugged: networks: years 5-6

This PDF provides activities in which students identify features of digital systems, and create models to demonstrate their operations. Students are encouraged to demonstrate their understanding of Domain Name Servers (DNS), routing, and transmission control and internet protocols (TCP/IP).

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General-purpose programming languages

This video takes viewers through the transition from visual programming (block-based environments) to general-purpose programming (text based environments). It guides teachers as they assist students to move from block-based programming used in primary schools to general-purpose programming languages used in secondary schools.

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Australian Curriculum: Digital Technologies years 5-6 Digital Systems assessment task - Unit plan: Staying fit, healthy and sun-safe

This unit plan outlines how digital systems can be used to encourage fit and healthy activity. It is the first in a series of four resources.

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Easterbrook review: Systems thinking and Computational thinking

This article explores how the relationship between systems thinking and computational thinking would provide a conceptual basis for transformational change – change that considers the social and environmental impact of technology.

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Voskoglou & Buckley review: Problem solving and computational thinking

This article explores the relationship between computational and critical thinking as it applies to solving technological problems. Research evidence derived from classroom experiments strongly suggests that using computers to solve problems enhances students’ abilities in solving real-world problems involving mathematical ...

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Computational thinking cut out cards

This set of printable cards provides definitions of six aspects of computational thinking.

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Australian Curriculum: Digital Technologies years 5-6 Digital Systems assessment task: Staying fit, healthy and sun-safe: student task portfolio

This PDF supports the assessment task, Staying fit, healthy and sun-safe. It is the third in a series of four resources.

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Good teaching practice with Digital Technologies

This PDF lists seven characteristics of good teaching practice in the Digital Technologies curriculum.

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Effective DTiF strategies

This PDF lists eight ways in which Digital Technologies in Focus (DTiF) supported the implementation of Digital Technologies in disadvantaged schools.