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Time and duration: Year 4 – planning tool

This planning resource for Year 4 is for the topic of Time and duration. Students convert between units of time and apply their knowledge, skills and processes to solving simple time-related problems. They develop fluency in telling time to the nearest minute.

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Interpret and compare data displays: Year 4 – planning tool

This planning resource for Year 4 is for the topic of Interpret and compare data displays. Students build on their use of data displays (visualisations) as well as extending their interpretation of data displays. The focus is to compare different representations of a dataset and analyse the effectiveness of different displays. ...

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Work sample Year 4 Mathematics: Odd and even

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 4 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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Subtraction Strategies - Calculate

This game gives students opportunities to practice subtraction skills and to learn subtraction strategies, including the jump strategy, the split (or partition) strategy, compensation and the count-up to strategy (sometimes called the Shopkeeper’s method).

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Symmetry Year 4 - Calculate

This activity is about symmetry and transformations. The aim is for students not simply find solutions but to think about a way to record their discoveries in a systematic way. How can students share their thinking and compare their answers to someone else?

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Mystery Picture - Calculate

This activity asks students to follow directions and use grid coordinates to create a picture.

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Decimats - Calculate

This activity allows students to develop an understanding of decimals and how they connect to fractions and the area model. It enables them to make comparisons between decimals and their sizes and build a greater understanding of what makes a larger decimal and smaller decimal. The decimats provide them with a representational ...

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Catch the Moon - Calculate

This game applies students' knowledge of location on a grid and practises directional language. Students develop a strategy to make effective moves, using two dice, counters and a 10 by 10 grid.

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Transformations Year 3 & 4 - Calculate

This lesson helps students explore different shape transformations and describe symmetry in objects and images.

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Pass The Count - Calculate

This game allows students to practice their skip counting skills in small groups.

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Crocodile and Shark (4–6) - Calculate

In this game students practise addition and subtraction of 2-digit numbers, using multiple strategies.

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The Power of Ten - Calculate

This activity aims to improve student fluency in mentally multiplying and dividing numbers by 10, 100 and 1000.

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Paying It Forward Years 3-4

This resource is a cross-curricular unit about how identity and welfare is affected by the groups and places that students belong to and the services that local government provides. They learn that fair isn’t always equal, the importance of integrity and the role of laws and responsibility in protecting their rights and ...

Online

Odd and even: Year 4 – planning tool

This planning resource for Year 4 is for the topic of Odd and even. Students investigate the properties of odd and even numbers. They learn to identify and explain patterns that emerge when odd and even numbers are used in computation problems.

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Follow and create algorithms: Year 4 – planning tool

This planning resource for Year 4 is for the topic of Follow and create algorithms. Students create and follow algorithms involving a sequence of steps and decisions to generate number patterns involving addition or multiplication. They analyse the patterns generated and describe and explain them.

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Measures of turn (angles): Year 4 – planning tool

This planning resource for Year 4 is for the topic of Measures of turn (angles). Students develop their understanding that an angle is a figure formed by two rays sharing a common end point, called the vertex of the angle.

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Transformation: Symmetry: Year 4 – planning tool

This planning resource for Year 4 is for the topic of Transformation: Symmetry. Students investigate reflection symmetry and develop their understanding of how the line of symmetry defines the two aspects of a ‘mirror’ image of the figure into two congruent halves. They explore rotational symmetry using familiar 2D shapes, ...

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Fruit fractions: Gardeners of fractions

In this lesson, students use a simulated garden bed to explore tenths. They explore fractions within simulated Asian gardening plots. They draw garden beds, allocate fractions to fruit plants, and combine fractions to understand tenths. Through creativity and discussion, they grasp the concept of fractions as parts of a ...

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Line of symmetry

Students identify and draw the lines of symmetry by folding 2D shapes.

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Tiling problem

Use this diagnostic task to assess if students use an array structure when working out how many tiles fit in a rectangle.