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Fractions, decimals and percentages: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Fractions, decimals and percentages. Students use their knowledge of percentage and decimal equivalents to calculate percentage discounts.

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Transformation: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Transformation. Students continue to develop their understanding and skills in transformations including reflections (flips), translations (slides) and rotations (turns).

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Mathematical modelling: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Mathematical modelling. Students use mathematical modelling to solve practical problems involving natural and rational numbers and percentages, including in financial contexts. They formulate the problem, choose operations and efficient calculation strategies, and use ...

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Position and location: Year 3 – planning tool

This planning resource for Year 3 is for the topic of Position and location. Students create two dimensional representations of familiar places. They represent the position objects relative to one another locating these on simple maps or grids.

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Factors, multiples, primes: Year 5 – planning tool

This planning resource for Year 5 is for the topic of Factors and multiples. Students investigate the properties of multiplication as they learn increasingly efficient and sophisticated strategies to solve multiplication problems. They also explore divisibility rules.

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Coding for GUIs Lesson 1: Structure, style and function

This is the first in a series of lessons to incorporate Graphical User Interfaces (GUIs) into your General Purpose Programming. It follows on from the Visual To Text Coding lesson series.

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Coding a sentimental chatbot in Python

Incorporating 11 tutorial videos and two informative lecture videos, this learning sequence explores natural language processing, a significant application of artificial intelligence. Teachers and students are led through the coding in Python of a chatbot, a conversational program capable of responding in varied ways to ...

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Area and perimeter: Year 4 – planning tool

This planning resource for Year 4 is for the topic of Area and perimeter. Students estimate and measure perimeter and area using informal and formal units.

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Game design

This sequence of lessons integrates game design using scratch and a Makey Makey programming board.

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Visual to text coding: Lesson 6

This is the sixth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It builds on the previous introduction to arrays (also called lists) and brings in the length property.

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Visual to text coding: Lesson 7

This is the seventh in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It introduces iteration (also called loops).

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Visual to text coding: Lesson 4

This is the fourth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It introduces the combining of logical operators and and or for more complex decisions.

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First steps in mathematics: Measurement – Book 2

A guide to teaching about measurement including indirect measuring, and estimating.

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Visual to text coding: Lesson 9

This is the ninth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It explores creating powerful programs for managing and analysing data, by combining the previous skills of using loops and working ...

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Coding for GUIs Lesson 4: Flipping images

This is the fourth in a series of lessons to incorporate graphical user interfaces (GUIs) into your general-purpose programming. The series follows on from the Visual to text coding lesson series.

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Use variables: Year 9 – planning tool

This planning resource for Year 9 is for the topic of Use variables. Students apply and extend their knowledge and skills of exponent laws to simplify or expand numeric and algebraic expressions and solve equations.

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AI quiz

This lesson provides an opportunity for students to draw on their ethical understanding when asked to respond to different scenarios. The scenarios feature information systems that incorporate an AI application. Students are given four options to select which one they believe to be the ‘right’ thing to do. Students develop ...

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First steps in mathematics: Number – Book 2

The content of this book is organised into topics including understanding operations, calculating, and reasoning about number patterns.

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Coding for GUIs Lesson 5: GUIfy my program!

This is the fifth in a series of lessons to incorporate Graphical User Interfaces (GUIs) into your General Purpose Programming. The series follows on from the Visual To Text Coding lesson series.

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Pythagoras and trigonometry: Year 10 – planning tool

This planning resource for Year 10 is for the topic of Pythagoras and trigonometry. Students apply their knowledge of Pythagoras' theorem to solve problems involving angles of elevation and depression and direction. They explore how direction can be indicated using true bearings and compass points.