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Focus on Japan: Cross Curriculum Connections in Primary Schools

Ideas and resources that connect the learning of Japanese language with other learning areas.

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What's the buzz?

In this lesson students use BeeBots and Scratch Junior to synthesize what they know about Bees and are introduced to mapping concepts. This lesson idea was created by Karen Butler.

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Getting to know Bee-Bot

Students are introduced to the Bee-Bot as a robotic device. They learn about what the Bee-Bot is, the functions and how the Bee-Bot can be used for specific purposes. They learn how to develop a sequence of steps for the Bee-Bot to follow. This lesson idea was created by Rebecca Vivian.

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Basic ball control with Sphero

Students are introduced to Sphero and its main features – direction, speed and colour. This lesson allows students to experiment through playing with Sphero and controlling it with the Sphero app. This lesson idea was created by Steven Payne.

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Blue-Bot challenges

Use these challenges created by Kylie Docherty, QSITE to provide opportunities for students to learn how to design and follow a series of steps to program Blue-Bot.

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Programming people

Play a variation of the game ‘Simon Says’ to develop understanding of sequencing and instructions in programming.

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Bee-Bot ruler

Explore the concept of sequencing steps, using Bee-Bots to measure length.

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Can AI guess your emotion?

Discuss emotions as a class, and introduce the idea of artificial intelligence (AI). This lesson can also be used to introduce image classification – a key application of AI. Developed in collaboration with Digital Technologies Institute.

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First to finish

Compare algorithms designed to complete the same task, and evaluate each for efficiency.

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Time to rhyme

Retell a known nursery rhyme using ScratchJr to create an interactive animation.

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Farms have distinctive features

This resource is a 32 page pdf integrated inquiry unit, for junior primary students, exploring how the distinctive qualities of a farm space influence farming practice. This unit uses the five stage inquiry model to sequence activities. Topics explored include: how do weather patterns and seasons affect farms?; Why are ...

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Cats, Dogs and Us: Education pack (years 1-2)

This education pack is an International Fund for Animal Welfare (IFAW) resource designed to build students' understanding about the special place domestic cats and dogs have in people's lives. The pack consists of a teaching guide, a student magazine and five student worksheets focusing on topics such as the physical characteristics ...

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Out and about on farms

This resource is a 32 page pdf integrated inquiry unit, for junior primary students, exploring how Australian farmers produce food and fibre, for food, clothing and shelter. It includes activities that examine the variety of places where foods and fibres are produced in Australia, and what makes these spaces unique. All ...

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ICT and Digital Technologies

A topical question and key consideration for schools is what’s the relationship between ICT Capabilities and Digital Technologies and how do they differ. The following resources can help clarify this. They are provided on The Digital Technologies Hub, a website that supports schools in engaging with the Australian Curriculum: ...

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Maker spaces

Find out about Maker spaces. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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A year on a farm

This resource is a 50 page pdf integrated inquiry unit, for junior primary students, exploring farm life and farm produce. It uses the five stage inquiry model to sequence activities on the importance of measuring time in farm production. Topics explored are: how do farmers grow animals and crops?; how are these processed ...

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Koorie Cross-Curricular Protocols for Victorian Government Schools

The Koorie Cross-Curricular Protocols for Victorian Government Schools are applicable to schools intending to develop activities that involve the use of Koorie cultural expressions, including stories, songs, instrumental music, dances, plays, ceremonies, rituals, performances, symbols, drawings, designs, paintings, poetry, ...

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Game changers and change makers: resource book of ideas for National Science Week 2018

This resource book includes ideas to support students’ involvement in investigating, exploring, experimenting, designing, creating and communicating their understandings about game changers and change makers from the past who have solved some of the seemingly unsolvable problems, to game changers and change makers of today, ...

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Cybersafety

Try some of these games, videos, activities and tools to help your students make the right decisions when using the Internet. These links are from the Digital Technologies Hub which is a website that supports Australian primary teachers, secondary teachers, students, school leaders and school communities in engaging with ...

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Data Representation

Find out about Data Representation. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.