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Digital citizenship

Find out about Digital citizenship. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Robotics

Find out about robotics. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Digital Technologies Hub

The Digital Technologies Hub is a website that supports Australian primary teachers, secondary teachers, students, school leaders and school communities in engaging with the Australian Curriculum: Digital Technologies. The hub provides scaffolded support for teachers and many of the resources will assist those getting started ...

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Teaching Reading and Viewing - Comprehension Strategies and activities for Years 1-9

This resource developed by the Queensland Curriculum and Assessment Authority provides teachers with a collection of strategies and activities for developing students’ comprehension. It is a companion document to the series of guides on teaching reading and viewing. The strategies are listed alphabetically in the table ...

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Royal Australian Mint Classroom Resources

This teaching and learning unit of work explores Australian coin currencies. Students learn to recognise, describe and order coins according to their values and experiment with counting small coin collections. These activity sheets and resources can be used individually, together, or as part of prepared lessons. Some of ...

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Playing for life activity cards (F-2)

The cards include a variety of games designed to develop the skills of a range of sports and to encourage children to have fun and get active by focusing on skills not drills. The activities are based on the Game Sense approach, with the objective to develop in school-aged children a love of physical activity that will ...

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reSolve: Shape: Shadows

This lesson invites students to explore the relationship between three-dimensional objects and common two-dimensional shapes. They are asked to investigate the shape of shadows cast by different three-dimensional objects. They are also asked to consider different perspectives of a single object and how the shadow shapes ...

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reSolve: Place Value: Number Sorting

This sequence of two lessons explores sorting numbers and place value. In the first lesson students identify the value of digits in a number and also build correct terminology to sort and describe 1-digit, 2-digit and 3-digit numbers. In the second lesson, students are challenged to use Venn diagrams to sort and describe ...

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TrackSAFE Education Primary School Resources: Foundation, Year 1 and Year 2 English

This unit of work focuses on developing student understanding of the importance of being track safe and the key message 'Stop, Look, Listen, Think'. It builds students' familiarity with the vocabulary and key concepts related to rail safety and provides differentiated activities for writers at different stages of development ...

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Storyline Online: Sophie's masterpiece by Eileen Spinelli

Sophie's no ordinary house spider. She's an artist; and every web she spins is more wondrous than the one before. But don't mention that to the guests at Beekman's Boardinghouse, because they don't like spiders. This series of videos features illustrated stories read aloud by well-known US based actors supported by the ...

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Storyline Online: A tale of two beasts by Fiona Robertson

There are two sides to every story. In Part One, a little girl finds a strange beast in the woods and takes it home as a pet. She feeds it, shows it off to her friends and gives it a hat. But that night it escapes. Then, in Part Two, the beast tells the story of being kidnapped by the girl, who force-fed it squirrel food, ...

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Expressing emotions through Art

This unit focuses on feelings depicted or expressed in works of art. Children make personal connections with works of art that express themes of caring and study how artists use art principles such as space, line, shape, and color to express mood and meaning. Each lesson encourages children to express thoughts and feelings ...

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TSO Songbook Part 2: Tafta Hindi

Tafta Hindi is a version of a folk song that is well known in Arabic-speaking countries of the Eastern Mediterranean region. The Tasmanian Symphony Orchestra have created a range of resources to explore and perform the song (in English) in the classroom. Resources include a teacher's guide with differentiated teaching and ...

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An introduction into algorithms

This is a unit for Years F-1 from the Scope and sequence resources from the DT Hub. The topic of algorithms is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students explore algorithms through guided play, including hands-on, kinaesthetic ...

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Online safety

This is a unit for Years F-1 from the Scope and sequence resources from the DT Hub. The topic of online safety is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards.As an extension of classroom rules discuss rules for online safety and acceptable ...

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Design thinking

Find out about Design thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Game-based learning

Find out about Game-based learning. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Systems thinking

Find out about Systems thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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User interface

Find out about User interface. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Time match (Quarter hour)

This is a printable board game for students to practise matching analogue clock times to digital or words. Times are presented in quarter hours for example 5:15 or quarter past five. The game includes instructions.