F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.
This sequence of lessons integrates game design using scratch and a Makey Makey programming board.
Embark on an exhilarating virtual adventure that will ignite young minds and equip them for the digital frontier. The Questacon Cyber Castle Challenge is a FREE Minecraft: Education game and resources to engage students in cyber security concepts and skills of the future.
In this lesson, we explore algorithms and how they can be used to provide instructions to play a First Nations Australian instructive game. We also learn about aspects of First Nations cultures.
In this unit students will learn and refine fundamental movement skills in a range of game contexts. Students will participate in a variety of movement activities to demonstrate and enhance body control, body awareness, object manipulation, anticipation and timing. Students will participate in competitive and non-competitive, ...
In this unit students develop skills through participation in a range of rhythmic and expressive activities. Students use the elements of composition to create and perform compositions and sequences and identify the relevant components of fitness.
In this unit students develop a wide range of skills including running, jumping and throwing using a wide range of activity styles, including an inquiry-based approach. Students make connections to how these skills may transfer to other movement activities including a school-based athletics carnival. They apply this knowledge ...
This lesson will explore how to program the Sphero using functions and show the benefits of decomposing the behaviour of the Sphero into functions, instead of writing line by line repeated behaviours. This lesson idea was created by Celia Coffa.
This unit focuses on developing an understanding and appreciation of Aboriginal cultures through participating in traditional Aboriginal games. Students explore differences in family structure and the nature of relationships. They will regularly reflect on their own family structure and relationships to identify similarities ...
This unit focuses on developing knowledge and understanding of diversity and inclusion for individuals and the community. Students will develop skills and strategies to support inclusivity as an individual and also within the school and wider community. They will apply these skills in a number of settings and develop empathy ...
In this unit students develop and refine movement skills and strategies to net/court games. Examples include volleyball, newcombe ball, European handball, paddle tennis and table tennis. Emphasis is placed on the opportunity skill development provides for enhancing participation in lifelong physical activity. Focus of discussion ...
In this unit students develop offensive and defensive skills in a range of games through modified and traditional participation. Examples include touch, flag football, oztag, soccer, hockey, basketball, ultimate frisbee and sofcrosse. Focus is on students being exposed to effective recognised strategies as well as developing ...
In this unit students will demonstrate movement skills through a range of experiences including skill development, tactical play, minor games and major games. Students develop and refine movements and strategies relating to target games. Examples include golf, bocce, boules, darts and indoor carpet or lawn bowls. Emphasis ...
This collection of interactive and printable resources introduces ways of expressing simple likes and dislikes using 'mi piace' or 'non mi piace' and the core question 'Che cosa ti piace?' It focuses on hobbies, sports and simple everyday activities to contextualise questions and answers. Translations, solutions and hints ...
Various types of toy boats and canoes are found in parts of Australia and the Torres Strait Islands. On Sunday Island in northern Australia, small models of the raft (kaloa) were made for children to play with. In other areas of Australia small replicas of dugout canoes were fashioned. In parts of the Torres Strait simple ...
In areas of north Queensland, a game of throwing skill was played. A large bone, such as an emu shinbone (with twine attached to it) was thrown over a net (used to catch emus) into a pit or hole. Considering the distance to the hole, great skill was required to correctly aim the bone and ensure that it did not touch the ...
The throwing of the play-stick, commonly called the weet weet (‘wit-wit’) was a popular activity among Aboriginal people in some parts of Australia, and various contests were held. The weet weet was often referred to as the ‘kangaroo rat’, because when thrown correctly its flight resembled the leaping action of this small ...
In parts of Papua New Guinea and the Torres Strait Islands players of both genders were observed playing a game of sand-ball throwing. It required a great deal of expertise to perform successfully and was often played all day. Players make ‘bombs’ out of sand and throw (lob) them into the water. The Yulunga: Traditional ...
Imitation activities were a favourite and popular activity for children everywhere. In one activity children would copy the actions of the kangaroo. This is a jumping relay race based on the actions of a kangaroo jumping. The Yulunga: Traditional Indigenous Games resource was developed to provide all Australians with a ...
Bowling-ball or disc games were played by Aboriginal boys and men in all parts of Australia. A piece of rounded bark (disc) was rolled by one of the players for the other boys to use as a target for their short spears. A version of this activity is still played in the Kimberley area and Northern Territory (and perhaps elsewhere) ...