F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This biodiversity learning resource guides students through an extended school based investigation. Students develop and implement a chosen sustainability action and then evaluate and reflect on their success and their learning.
This thermal comfort learning resource will guide students through an extended school based investigation. Students will develop and implement a chosen sustainability action and then evaluate and reflect on their success and their learning.
Modern prosthetics are developed to offer comfort and practicality in a range of complex environments. This Stage 5 unit, The science and technology of prosthetics and the physics of movement, explores a number of technological advances in the field of prosthetics including material strength, sensors and actuators and osseointegration. ...
This resource contains a materials and instruction list and brief explanation for students about the process of creating a propeller using two bendy straws and a pair of scissors. A simple demonstration of one of Newton's Laws.
This resource contains ten IWB flipcharts as well as Flash alternative exercises and models how to plan a scientific investigation, choose the right equipment and follow safe working practices.
Explore facts about the life of cassowaries: physical characteristics; diet; habitat; life cycles; and locations. Interact with graphs to see how much people can help cassowaries. Work through ecology notes and resources. Answer questions as you go; express your answers as fractions. This learning object is one in a series ...
Run experiments in a plant research laboratory. Investigate the effects of different variables on the growth of lettuces, peas and tomatoes. Research the answers to questions about how to achieve optimum hydroponic growth conditions. Examine the effect of key variables on growth: nitrogen, temperature, light intensity and ...
Test your understanding of place value with three-digit numbers. Start with a three-digit whole number such as 507. A spinner provides a randomly generated digit. Choose its place value and add it to (or subtract it from) your starting number. Work towards a given target number, say 539, using other digits. You can choose ...
Challenge your understanding of place value in whole numbers up to 999. Receive a starting number, such as 328, and work towards turning it into a target number, such as 177, within 20 turns. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting ...