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Connecting Digital Technologies to food and fibre - Smart gardens 1

This video explores ways in which students can develop and apply their Digital Technologies knowledge, understanding and skills to create a digital solution through the Curriculum connection of food and fibre. The video is designed for educators who would like to learn how to use a BBC micro:bit to manage the water requirements ...

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Data knowledge and skills tutorial: part 3 - structuring data in a spreadsheet

This video demonstrates ways in which data can be structured in spreadsheets. It is the third in a series of four.

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Computational thinking in the Australian Curriculum: Digital Technologies

This video provides an overview of computational thinking and how it can be taught in the context of other learning areas.

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DTiF Classroom Exploring AI in the Classroom: Activity

Simon Collier, Digital Technologies in Focus Curriculum Officer, takes viewers though a lesson from the Digital Technologies Hub exploring how machine learning can be used to organise photographs.

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Supporting implementation of Digital Technologies and the ICT Capability: part 1

This video explains ways in which the Digital Technologies curriculum and the Information and Communication Technology (ICT) General Capability can be implemented in schools. This video is the first in a series of three.

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Green Hill Public School – Progress report 3

This video explains the progress that Bethany Christian School has made in the Digital Technologies in Focus project. It is the last in a series of three.

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Supporting implementation of Digital Technologies and the ICT Capability: part 3

This video explains ways in which the Digital Technologies curriculum and the Information and Communication Technology (ICT) General Capability can be implemented in schools. This video is the last in a series of three.

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Getting the buzz on bees and other beneficial insects

We’re going to investigate insects! Explore your outdoor surroundings to see if your habitat is home to bees and other beneficial insects. Use the field guide to help you get the buzz on bees and other local insects. OUTCOMES: For children to look closely for beneficial insects outdoors and identify those which are present; ...

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Game builder

Game Builder is an online resource for teachers and students making their very first videogame, and for those who have some experience already. There’s more to a good game than good code! As with most creative projects, success comes from good ideas and thorough preparation. This resource will take you through the building ...

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Scratch coder

Build a simple yet engaging game from the ground up, all within the free block coding program Scratch.Scratch is a browser-based open-source game engine free for anyone to use. Scratch uses block coding, meaning you can learn how to code us-ing pre-programmed blocks, rather than typing out long lines of code to create a ...

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DTiF Classroom Exploring AI in the Classroom: Activity discussion

Digital Technologies in Focus curriculum officers discuss a lesson about Artificial Intelligence with Simon Collier and a student.

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Expert webinar video: Professor Tim Bell – Computational thinking

In this video, Professor Tim Bell discusses helpful ways of understanding and teaching computational thinking, a key idea of the Australian Curriculum: Technologies.

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How to win at rock-paper-scissors

Find out how to win at rock-paper-scissors using game theory. According to this theory, how should you decide on your next move when you play multiple rounds? See if you can apply this theory in multiple rounds of rock-paper-scissors with someone. Did you win? |Why would this theory be useful in economics?

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Magna Carta - Is it a part of your life today?

This unit of work consists of five classroom activities that introduce students to the Magna Carta, or Great Charter that describes the civil liberties granted by King John of England in 1215. The activities explore the key concepts established in the Magna Carta, including the rule of law and the parliamentary system of ...

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Introduction to SSP - Module 1: the research base of structured literacy

This 13-minute professional learning video, presented by literacy expert Jocelyn Seamer, introduces the Science of Reading and explains the implications this body of research has for teaching reading. You will learn about the evidence base that supports the Science of Reading, Sweller's cognitive load theory and Dehaene's ...

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Beautiful biomes

In this lesson students learn the features of the five main biomes, and use ClassVR headsets and CoSpaces to design and create a virtual biome to explore. They research and identify the features of a biome and then create their own virtual environment. The resource explores the human impacts on biodiversity and explore ...

Online

Banjo Morton: the untold story

In 1949, after many years of being paid only in rations, Banjo Morton and seven other Alyawarra men decided they wanted proper wages for their work as stockmen and station hands at the Lake Nash cattle station in the Northern Territory. They walked off in protest. This rich media site records the history of that protest ...

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How to choose a decodable text

This video provides an overview of how to choose a decodable text for your students' needs. It is presented by literacy specialists Elaine Stanley and Rebecca McEwan.

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Choosing and using decodable texts: Q&A

This video is of a Q&A session about choosing and using decodable texts in your classroom. It is presented by literacy specialists Rebecca McEwan and Elaine Stanley

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Teaching tips for phonics related skills

This short video (2 minutes and 54 seconds) shows two teachers discussing strategies that can be used to support students when they are developing phonics-related skills.