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AI image recognition - exploring limitations and bias

A hands-on activity to practise training and testing an artificial intelligence (AI) model, using cartoon faces, including a discussion about sources of potential algorithmic bias and how to respond to these sources.

Online

Heads or tails

In this lesson we show how to transition from a visual based programming language to using a text-based programming language using the example of a heads or tails coin toss application.

Online

Turtles: exploring data tracking turtle movements

By gathering data on marine turtles, scientists have evidence that helps them work out where turtles migrate and the journeys they take. Scientists can then help to reduce the threats to the turtles’ survival. In this lesson we look at satellite tracking using real scientific data. Explore ways to model, interpret, represent ...

Online

Learning to loop

Students create algorithms with a condition that tells the computer to repeat a sequence of instructions.

Online

Storm survivor: Input, decision-making and loops

Students use a visual programming language to create a game or quiz to help members of a community prepare for a severe weather event.

Online

Transformation: Year 5 – planning tool

This planning resource for Year 5 is for the topic of Transformation. Students develop their understanding and skills in transformations including reflections (flips), translations (slides) and rotations (turns). Students investigate reflection symmetry.

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Beautiful biomes

In this lesson students learn the features of the five main biomes, and use ClassVR headsets and CoSpaces to design and create a virtual biome to explore. They research and identify the features of a biome and then create their own virtual environment. The resource explores the human impacts on biodiversity and explore ...

Online

Area and perimeter: Year 5 – planning tool

This planning resource for Year 5 is for the topic of Area and perimeter. Students estimate and measure perimeter in metric units for length and area of quadrilaterals using grid squares and square centimetres. They solve practical problems involving the perimeter and area of regular and irregular shapes.

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Visual to text coding: Lesson 1

This is the first in a series of lessons to transition from visual coding to text-based coding with a general-purpose programming language. This lesson may take two to three 45-minute periods. It introduces how to create variables, get user input and perform maths operations.

Online

Investigating the soil food web

Soil is much more than just dirt. In this activity, learners will be conducting an investigation to see which animals and other organisms are recycling nutrients in the garden. These organisms make up the soil food web, which includes microscopic bacteria, fungi, minute creatures such as springtails, worms, pill-bugs and ...

Online

Water Water everywhere!

In this lesson, students are presented with the challenging problem of measuring a volume of water using containers that are not the exact measurement size. Students will decompose a complex problem into discrete steps, design an algorithm for solving the problem, and evaluate solution efficiencies and optimization in a ...

Online

AI quiz

This lesson provides an opportunity for students to draw on their ethical understanding when asked to respond to different scenarios. The scenarios feature information systems that incorporate an AI application. Students are given four options to select which one they believe to be the ‘right’ thing to do. Students develop ...

Online

Check out the checkout

This sequence of lessons explores how to incorporate user input, decision-making and loops in programming using the context of a shopping experience, particularly the checkout. It combines data in the form of a barcode and programming choices.

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Creating my own spreadsheet to convert binary to decimal

A spreadsheet can be used to do calculations quickly using formulas. How can we make a spreadsheet that converts a binary number to a decimal number? This lesson provides some guidance and Excel files for student and teacher use.

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Automated soil moisture sensor

The soil moisture sensor project integrates science understandings and computational thinking to solve a problem about sustainable watering practices. This lesson was devised by Trudy Ward, Clarendon Vale Primary School, Tasmania.

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Follow and create algorithms: Year 5 – planning tool

This planning resource for Year 5 is for the topic of Follow and create algorithms. Students create, follow, and modify algorithms involving a sequence of steps and decisions to experiment with multiplication and division, factors and multiples, and the relationship of these to divisibility. Students use digital tools such ...

Online

Yulunga: kai wed

In this game from the Torres Strait Islands, a number of players stood in a circle and sang the kai wed (ball song) as they hit a ball up in the air with the palm of their hands. The game was often played using the thick, oval, deep-red fruit of the kai tree, which is quite light when dry. This game was apparently introduced ...

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Yulunga: weme

The Walbiri people of central Australia played a stone-bowling game. One player rolled a stone, which was used as a target by the second player. In the traditional game players alternated turns, with each one aiming at the other’s stone. This is a bowling game in which balls are rolled underarm along the ground to knock ...

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Yulunga: kangaroo

Imitation activities were a favourite and popular activity for children everywhere. In one activity children would copy the actions of the kangaroo. This is a jumping relay race based on the actions of a kangaroo jumping. The Yulunga: Traditional Indigenous Games resource was developed to provide all Australians with a ...

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Yulunga: kamai

Using a length of twine, adult women and young children of both genders often amused themselves for hours at a time with cat’s cradle (string-figure games). These were played almost everywhere throughout Australia and also in the Torres Strait. In some areas older boys and adult men also played these games. Elaborate figures ...