F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This series of resources explores the concept of philanthropy, and considers why and how active citizens participate in communities. Through a series of video case studies students are introduced to a variety of people who give and the contributions they make. An interactive 'Giving Wheel' provide a stimulus for researching ...
This education pack is an International Fund for Animal Welfare (IFAW) resource designed to build students' understanding about the special place domestic cats and dogs have in people's lives. The pack consists of a teaching guide, a student magazine and six student worksheets focusing on topics such as the physical characteristics ...
This teacher resource is an International Fund for Animal Welfare (IFAW) resource designed to encourage students to examine the physical characteristics and natural behaviours of cats and dogs, and discuss the various ways we live with and care for cats and dogs around the world. It consists of nine lesson plans, two worksheets, ...
This collection of resources support students to explore the concepts of rules and laws in the community and provides a basic introduction to the legal system. The resources are designed to provide pre- and post-visit activities following an excursion to the West Australian Court but would also be of value as part of classroom ...
This infographic provides an overview overview of the concepts related to computational thinking.
This PDF gives educators an overview of what project management is and ideas on how they can implement project management skills in the F-6 classroom.
Paul Mead, from STEM education provider She Maps, discusses unconscious bias in young students and how She Maps is spreading the word about women who work with technologies in the field. He discusses digital systems and explains how geospatial systems and geographical information systems are used to collect, analyse and ...
This PDF demonstrates how using concepts derived from age-appropriate content, combined with multiple points of entry to and exit from a shopping-related task might remove barriers to learning. Students engage in purposeful and authentic open-ended explorations that require critical and creative thinking and incorporate ...
This set of printable cards provides definitions of six aspects of computational thinking.
This cross-curriculum resource is designed to introduce Stage 2, 3 and 4 students to the design thinking process through a series of videos and interactive activities. This resource is also downloadable as a SCORM file: the downloaded version will only work if you upload it to a webserver, such as Moodle or Canvas.