F-10 Curriculum (V8)
F-10 Curriculum (V9)
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St Mary’s Primary School, Moruya, is a small school on the south coast of New South Wales on the Traditional Lands of the Yuin Peoples. Established in 1847, it has about 250 students enrolled, 15 per cent of whom identify as Aboriginal and or Torres Strait Islander. Kim Vernon is the curriculum officer who works with the ...
This video explains the progress that Wodonga South Primary School has made in the Digital Technologies in Focus project. It is the first in a series of four.
This video is a summary of a progress report into the implementation of Digital Technologies in the Alyangula Area School.
This video explains the progress that Bethany Christian School has made in the Digital Technologies in Focus project. It is the third in a series of four.
This video explains the progress that Bethany Christian School has made in the Digital Technologies in Focus project. It is the final in a series of four.
This PDF outlines Bethany Christian School's proposal to participate in the Digital Technologies in Focus project.
This article explores the challenges associated with using knowledge from different domains (and people) to work on a common problem, issue or puzzle. It acknowledges that the differences in how disciplines structure their knowledge raise challenges when working across disciplinary boundaries. The article identifies these ...
This PowerPoint explains the benefits and techniques of literature reviews.
This newsletter from the Digital Technologies in Focus project includes information about schools' projects, assessment tasks, artificial intelligence, augmented and virtual reality, the Australian Curriculum, and useful resources.
The Leading Curriculum Change Using an Ecosystem Approach: Digital Technologies in focus: Supporting implementation of Digital Technologies evaluation report (June 2021) reports on ACARA’s National Innovation and Science Agenda funded project for the period June 2016 to June 2021. This report is highly relevant to those ...
In this sequence of lessons students explore different types of peripherals used every day in order to identify the data transmitted. A peripheral is an auxiliary device such as a computer mouse or keyboard that connects to and works with a device in some way.
This resource contains information about how to calculate the amount of sugar and number of kilojoules in soft drink and fruit juices and brief explanation for students the effect of consuming too much sugar.
Tell your Sprite where to go - get your Sprite to move in all different directions - left, right, up, down
Looking for a simple project to get you started in Scratch? Add characters, animate them, create and share your own interactive Holiday Card.
Find out about Systems thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.
Make the images and objects in your project change colour when they are clicked!
A computer character is called a 'sprite'. Can you delete the cat sprite from your Scratch card?
Make your Sprite look its best by learning how to change its costume.
Want to make your own games? Scratch is a programming language, created by MIT, that makes it easy to create interactive art, stories, simulations, and games. Explore your ideas and share your creations online.
You don't want a silent Sprite! Get your Sprite to talk by using the 'say' block.