F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This PDF outlines Mossman State School's proposal to participate in the Digital Technologies in Focus project.
This document illustrates the network of people and resources that make up St James Catholic College's Professional Learning ecosystem.
This video explains the progress that Bethany Christian School has made in the Digital Technologies in Focus project. It is the third in a series of four.
This document presents the milestones in Wodonga South Primary School's participation in the Digital Technologies in Focus project.
This podcast includes information about the aims, challenges, insights and accomplishments of Wodonga South Primary School's participation in the Digital Technologies in Focus project.
The Digital systems presentation materials to support the assessment task provides a scaffold to teach about and assess students’ understanding of how digital systems can be used to collect data about the school environment. Students are guided to use digital systems such as photo apps on digital devices and online maps ...
The Years 7-8 assessment task focuses on digital systems (integrating Digital Technologies and Science). The digital systems assessment task provides a scaffold to teach about and assess students’ understanding of how digital systems can be used to monitor the classroom learning environment. learn how to create environmental ...
This report provides details of Bethany Christian School's participation in the Digital Technologies in Focus project, including a Research question, criteria for success, data collection, resources, challenges, milestones and next steps.
This document presents the milestones in Green Hill Public School's participation in the Digital Technologies in Focus project.
This PDF outlines South Kalgoorlie Primary School's proposal to participate in the Digital Technologies in Focus project.
This video explains the progress that St Mary's Primary School, Moruya, has made in the Digital Technologies in Focus project. It is the second in a series of four.
This set of printable cards describe ways in which computational thinking can be applied when carrying out simple everyday tasks.
This PDF uses colour coding to provide a line of sight between key concepts, content descriptions and achievement standards in the Digital Technologies subject in the Australian Curriculum.
This PDF is a worksheet that accompanies the years F-2 sample assessment task called Stepping out.
Dr Rebecca Vivian provides an overview of the CSER Digital Technologies Education Project from The University of Adelaide. The project includes free professional learning, a digital equipment lending library and a range of resources designed to support teachers in the implementation of the Australian Curriculum: Digital ...
This video explores ways in which students can develop and apply their Digital Technologies knowledge, understanding and skills to create a digital solution through the Curriculum connection of food and fibre. The video is designed for educators who would like to learn how to use a BBC micro:bit to manage the water requirements ...
This resource provides strategies for assessing aspects of the Digital Technologies subject in the Australian Curriculum that relate to data using contexts from other learning areas and General Capabilities, including Science, Mathematics, Numeracy and Literacy. The resource includes an assessment planner and rubric, as ...
This PDF provides suggestions for introducing students to algorithms by sequencing words, images and actions.
This resource comprises two activities that allow students to explore the concept of chance in Mathematics. Students use computational thinking while using a micro:bit as a digital system to generate and collect data. Students implement programs involving branching and iteration in visual and general-purpose programming languages.
This tutorial shows ways in which environmental factors such as lighting and temperature can be measured and improved using micro:bits and sensor boards, and programmed using pseudocode, visual programming and general-purpose programming.