F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This planning resource for Year 5 is for the topic of Number sequence. Students compare and order fractions and mixed numbers with the same and related denominators and demonstrate their understanding of the values of fractions on a number line.
This planning resource for Foundation is for the topic of Number sense. Students learn to recognise the order in a sequence of numbers to at least 20.
This planning resource for Year 2 is for the topic of Number sequence. Students extend and deepen their knowledge of the number system. They work toward recognising, representing and ordering numbers from 0 up to at least 1,000.
This planning resource for Year 1 is for the topic of Number sequence. Students work towards being able to recognise, represent and order numbers up to 120. They use partitioning and various counting processes to make sense of and represent numbers in different ways.
This planning resource for Foundation is for the topic of Number sequence. Students establish foundational ideas and skills in number. There is a focus on subitising – instantly recognising and naming the number of objects in small collections of up to 5 (without counting).
The content of this book is organised into topics including understanding whole and decimal numbers, and understanding fractional numbers.
Students compare and order three-digit numbers using number lines.
Students represent four-digit numbers to 2,000 using materials. They read, write and compare three-digit and four-digit numbers.
This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Foundation Year Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...
This sequence of ten lessons will teach students about four-digit numbers and their properties.
This is an open task as it can cater for the needs of many students and can be used over and over to build confidence in representing numbers in different ways. In this activity students have an opportunity to engage with a variety of number ranges and are able to demonstrate their understandings of those numbers in many ways.
This engaging game encourages students to arrange the Cuisenaire rods to create a face that equals 100.
This lessons explores the use of Cuisenaire rods and uses play to introduce them to students.
What do you use money to buy? In this clip we look at Australian money. See the different coins and notes that make up our money system. We investigate if size, (in coins) does matter. Check out how many 5 cent pieces you need to make two dollars. We also look at some currencies used around the world. Find out which country ...
How important is zero in place value? How would you write '50' if there was no zero?
Watch Dodly and Flynn at the monster fair investigating ways of representing the numbers from one to five. Two is a double, such as in a double scoop of ice-cream. Tally marks and 'tri' are used as representations of three, while four monster apples are shown as 3 and 1 or 2 and 2.
Dodly and Flynn meet while Flynn is building a model volcano. They count snails and toy dinosaurs and show different ways to represent each of the numbers from six to ten through writing, drawing or sharing between two groups. The Super Seven and others also help out.
Count with Dodly and Flynn as they count their clay monsters and their toy dinosaur collection. Count a range of animals including kangaroos, butterflies and whales. Even count backwards as they launch a rocket into space.
Using an interactive timeline created by the Department of Foreign Affairs and Trade, this Teacher guide provides 12 series of learning experiences that engage students in the analysis and interpretation of data about Australian trade from 1900 to the present day. Students study videos, tables, images and texts in order ...
This resource is two interrelated activities about distinguishing between needs and wants and shopping for best value. The first level shows Flynn, a young child who needs various items for school. Users choose the clothing and personal items they consider essential. They can swap items and review their choices. The second ...