F-10 Curriculum (V8)
F-10 Curriculum (V9)
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In this lesson students learn the features of the five main biomes, and use ClassVR headsets and CoSpaces to design and create a virtual biome to explore. They research and identify the features of a biome and then create their own virtual environment. The resource explores the human impacts on biodiversity and explore ...
This is a collection of digital activities and printable worksheets for the Italian curriculum, focusing on how people travel (for example, 'vado a piedi', 'in auto', 'in tram', 'in treno'), means of transport ('prendo il ...') and how to ask when a train leaves, using the 24-hour clock. It introduces the core questions ...
This is an interactive resource that provides access to a bushfire-monitoring system called Sentinel. This system is an internet-based mapping tool that uses satellite-tracking technology to identify fire locations posing a potential risk to communities and property. The first three sections of the resource, listed on the ...
Interactive Maps is a discovery and exploration view of Geoscience Australia's geospatial services. Maps are organised under the following themes: Australian Marine Spatial Information System (AMSIS); Earth observation and satellite imagery, National location information; Geology and geophysics; Hazards; Marine and coastal; ...
This planning resource for Year 2 is for the topic of Position and location. Students interpret simple maps to describe directions from an object relative to another, using positional and directional language.
Students interpret simple maps and identify the relative positions of key features.
This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 8 Geography. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation of ...
This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 3 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...
This learning activity is part of a sequence of 5 individual learning activities focused on creating a food garden. The order of these learning activities are: vision, site assessment, installing a no dig garden bed, planting and harvesting. OUTCOMES of the learning activity are for children to understand more about the ...
This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 5 HASS F-6. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation of ...
This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Foundation Year English. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...
In this teaching activity, students explore cartography and the role of a cartographer. They will analyse map features and discuss how maps have changed over time. Then they’ll create a papier-mâché map representing a route from one destination to another.
Students use everyday language to give directions, follow directions to locate positions on maps, and draw plans from a bird’s-eye view.
This iPad app is designed for Stage 2 students to use while on excursion in the Wild Australia area in Taronga Zoo Sydney and at the Taronga Western Plains Zoo, Dubbo. Students create a field report from observations and can email and review their editable summary poster for further study back at school. The app has intuitive ...
This app is made to be used in conjunction with the TTS floor robot, Blue-Bot. Write an algorithm and Blue-bot follows your instructions. Learn how to code using directional language. Free when reviewed on 12/5/2015.
Learn programming skills by animating characters in the puzzle levels. Use your new programming skills to create interactions between characters in the 'toy box' area. Free when reviewed on 12/5/2015.
Learn programming skills by snapping together programming blocks. Make characters walk, jump, dance and sing. Add your own voice or modify your own characters and make your own interactive story. Free when reviewed on 12/5/2015.
This resource guides students through an extended school-based or local investigation focussed on waste and materials using the five-step sustainability action process. The resource supports the investigation of a real-world issue or problem. Students develop and implement a chosen sustainability action and then evaluate ...
This thermal comfort learning resource will guide students through an extended school based investigation. Students will develop and implement a chosen sustainability action and then evaluate and reflect on their success and their learning.