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Education - Return to 1616 Ecological Restoration Project

This is a comprehensive education package based on of the world's most exciting ecological restoration projects that is happening right now in Western Australia! It features interactive virtual tours, 3D skulls, videos, real-action inquiry projects, research projects, native animal educational card games and activities, ...

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The Manual: Butterfly Gardening in South Australia

This Manual assists teachers and students establish butterfly gardens in their schoolgrounds. It provides information about butterfly lifecycles, habitats, adaptations, and requirements to live. The manual also provides local Indigenous perspectives of butterflies, along with useful links to websites. The manual accompanies ...

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Unit for Reception to Year 2 Butterflies: Engaging with nature

This unit of work engages students in preparing butterfly gardens in their schoolgrounds. It explores the characteristics of living and non-living things, features of caterpillars and butterflies, the lifecycle of butterflies, survival requirements, and the characteristics of butterfly gardens. The unit includes worksheets, ...

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Pass The Count - Calculate

This game allows students to practice their skip counting skills in small groups.

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Mathematics – Multi-age – Year A – Unit 5

New shapes can be made by joining (combining) or partitioning (breaking apart) existing shapes – exploring two-dimensional shapes' attributes and features.

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Mathematics – Multi-age – Year A – Unit 19

This two-week unit develops student knowledge, understanding and skills with two-dimensional (2D) shapes, three-dimensional (3D) objects and volume.

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Mathematics – Multi-age – Year A – Unit 12

This sample unit develops student knowledge, understanding, and skills in patterning.

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Mathematics – Multi-age – Year A – Unit 2

Patterns have something that repeats over and over and over again – this unit provides an opportunity to further develop students’ knowledge, skills and understanding of patterns.

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Patterns Year 2 - Calculate

The focus of this activity is on patterns and algorithmic thinking. The lesson aims to encourage students to explore problems with limited assistance from the teacher. Although the teacher asks questions and can prompt learning, the students will investigate the problem using their own strategies.

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Whisper Whisper Loud - Calculate

This game explores number sequences and practises skip counting.

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Pattern & Algebra Year 2 - Calculate

The focus of this activity is to discover if students can use numbers to describe a pattern that it written as a description. From here we are interested in finding out if students can interpret the pattern, discover the rule and apply this rule to find missing or future terms.