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Listed under:  Mathematics  >  Measurement  >  Time
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Next Domino

This resource is a web page containing a short task to explore counting patterns. Dominoes are used to make counting patterns, add the next two dominoes that follow the pattern. A printable resource is also available to support the task. This resource is an activity from the NRICH website.

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Count Us In, Ep 15: Which Container Holds More Magic Rocks?

Flynn and Dodly are going on a camping adventure. Watch how they measure the capacity of different containers. Which container will hold the most? 'Dodly the Adventurer' needs a container to put all his precious rocks in. Can you find a container big enough?

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Play School: Buttons and shapes

Have you ever looked at the buttons on your clothes? What shapes are they? You will find that most buttons are circles, but sometimes they can come in really different and interesting shapes, sizes and colours! What are some of the button shapes and colours mentioned in this video?

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reSolve: Patterns in a circle

This sequence of lessons explores the various possibilities for constructing a circular pattern using different colours. Students decorate party hats using two and then three different coloured pompoms and investigate the combinations that arise. They then create circular patterns using four colours and identify similarities ...

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Mixed Up Maths, Ep 4: Late again!

Ever missed an appointment because you misread a timetable? Well it is easily done if you don't know how to read 24 hour time. In this clip, see how to read 24 hour time and find out where it is commonly used. Look at the other time system used -12 hour time. Find out what those letters 'am' and 'pm' really mean! Compare ...

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Count Us In, Ep 10: How long is a minute?

Dodly is getting ready for a very special occasion tomorrow. How will he fill in his time? How long does he have to wait? And what is his special occasion? With Dodly, Flynn and the Flying GIrl, investigate different ways of measuring time and discover how to read analogue and digital clocks.

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MathXplosion, Ep 38: How to tell time using a sundial

Find out how to tell the time without a clock! A sundial uses the position of the sun to indicate the time. Typically, a stick (gnomon) casts a shadow upon a plane or surface that has markings, which indicate the time by the position of the shadow. See if you can create a sundial of your own.

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In the past: Christmas in the city

Take a look at a crowded city street during the Christmas season more than 50 years ago. Discover what Christmas shopping was like when your grandparents were not much older than you are today. This silent black-and-white clip was filmed in Sydney in 1961.

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Time match (Quarter hour)

This is a printable board game for students to practise matching analogue clock times to digital or words. Times are presented in quarter hours for example 5:15 or quarter past five. The game includes instructions.

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Telling the time

This is a collection of digital activities and printable worksheets introducing how to ask for and tell the time in Italian, both in exercise form and in the context of describing daily routines and habits. It focuses on the core questions 'Che ore sono?', 'Che ora è?' and 'A che ora ...?', and contextualises the language ...

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reSolve: Authentic Problems: Target Ball

This sequence of four lessons explores the relationship between an informal unit of measure and what is being measured using the context of designing a game of 'Target Ball'. Students work in groups to collect data on how far their chose ball rolls, using a cut-out foot as an informal unit of measure. They represent and ...

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reSolve: Patterns: Attribute Train

This sequence of two lessons explores the similarity and differences of objects based on attributes. The sequence begins by looking at the attributes of colour and shape and then introduces a third attribute of size. Students are asked to determine what an object might look like when one or two of its attributes are changed. ...

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Treasure Map | Peg + Cat

Peg and Cat show how to measure when looking for buried treasure! See how they measure using informal units and solve problems along the way.

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Sites2See: Patterns and Algebra

Selected links to a range of interactive online resources for the study of patterns and algebra in Foundation to Year 6 Mathematics.

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Calendar capers

This is a web resource that includes four student activities about calendar structure, format, patterns and uses, accompanied by student materials and a teacher guide for each activity. Activities cover different types of calendars for different time frames from a three-day calendar to a yearly calendar, dates of events, ...

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TIMES Module 10: Measurement and Geometry: introduction to measurement - teacher guide

This is a 16-page guide for teachers. It provides an introduction to the initial ideas of measurement, and introduces the measurement of length, area, volume and time.

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Measuring Speed (Simulation)

Students use this resource consisting of a webpage with diagrams of three cars that students can vary the speed at which they are travelling. They can calculate the time to travel 3000m and then observe the cars as they travel the distance. This demonstrates how to work out the speed of a moving object and how to make calculations ...

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Laptop wrap: Horology hiccup

A laptop-friendly resource focussed on the concept of time. Features guided technology-based activities.

Interactive

Distance-time Graphs

Students use this resource consisting of ten slides with diagrams, written explanation and voice-over to understand how to plot a distance-time graph and understand what it shows. There is a two-question quiz and a summary slide.

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TIMES Module 3: Measurement and Geometry: time - teacher guide

This is a 20-page guide for teachers containing an introduction to the units of time and how to measure time. Time between events, time lines and timetables are considered. A brief history of the development of these concepts concludes the module.