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Hundreds and thousands

Students compare and order three-digit numbers using number lines.

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Coding for GUIs Final project: A complete application with GUI

This is the final project in a series of lessons to incorporate Graphical User Interfaces (GUIs) into your General Purpose Programming. The series follows on from the Visual To Text Coding lesson series.

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AI image recognition - exploring limitations and bias

A hands-on activity to practise training and testing an artificial intelligence (AI) model, using cartoon faces, including a discussion about sources of potential algorithmic bias and how to respond to these sources.

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Character Sketches

What techniques do storytellers use to create characters? In this lesson, students will analyse how a character's personality traits, actions and motives influence the plot of a story. They will use their senses to create character sketches, then dramatize the character for an audience.

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Mythological Characters

How do Greek mythological figures inspire modern day characters? In this lesson, students will explore the connection between Greek mythology and modern culture. They will analyse Greek culture, mythological characters, and apply elements of mythology. They will design and paint original mythological characters with watercolours.

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Mountain Creation

In this lesson, students will dramatize the ways a mountain can be formed. They will analyse poems about mountain creation from the perspective of the Tohono O’odham indigenous people of Arizona and Mexico. Students will compare the poems to science-based descriptions of mountain formation.

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Fairy Tale

How does culture influence fairy tales from storyteller to storyteller? Students will compare and contrast culturally distinct variations of the fairy tale, Cinderella. Students will also research the cultures represented in the fairy tales and create a visual art piece.

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Cutting it up

Students represent fractions using linear materials and recognise key equivalent fractions. They share collections equally to solve simple problems (halves, quarters and eighths).

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School challenge

Students represent four-digit numbers to 2,000 using materials. They read, write and compare three-digit and four-digit numbers.

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First steps in mathematics: Number – Book 2

The content of this book is organised into topics including understanding operations, calculating, and reasoning about number patterns.

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Broken ruler

This task can be used to reveal whether students can use markings on a ruler to measure in centimetres and whether they understand how the number on the scale relates to the units.

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DT Challenge - 7/8 Python - Networking with Micro:Bit

Learn how to code the micro:bit to use the radio! In this DT Mini Challenge, you can create wireless networks to send pictures and messages around the room! You'll start by sending simple messages, but work up to making your own interactive games with your friends! Dive on in and you'll be sending secret messages in no time!

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DT Challenge - 7-8 Python - Turtle

Control a turtle and draw amazing pictures with code. In this challenge you'll learn the fundamentals of programming by using instructions to position a turtle on the screen, drawing lines, patterns and shapes in the same way computers draw images. Computers use the input from users and the environment to give us feedback ...

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DT Challenge - 7/8 Arduino - Sound

Let's make our own devices with the Arduino! We'll take a deep dive into building devices from the ground up, and you'll see how all pieces of technology are built! Learn how to create a temperature monitor, or a musical instrument, or make an automatic torch! Jump right in and let's make some noise!

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Wodonga South Primary School – Timeline

This document presents the milestones in Wodonga South Primary School's participation in the Digital Technologies in Focus project.

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Travel Times

Life would be very different today if we did not have modern transport. In this activity, students calculate the time it would take for humans to travel long distances through different modes of transport. They then analyse the impact of these technological developments.

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ACARA sample assessment task: years 7-8

This resource provides strategies for assessing students' understanding of the ways in which data can be sourced, organised and represented to maximise options for analysis, evaluation, decomposition and visualisation in order to create digital solutions. The context of the resource is the liveability of the places in which ...

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Collecting data about litter in the community: years 3-4

This PDF provides activities for collecting, analysing and representing data about litter in the local community. It prompts students to consider the implications of rubbish in the local environment, and suggests actions students can take in order to reduce litter.

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Australian Curriculum: Digital Technologies Years 7–10 achievement standards and aligned content descriptions on a page

This PDF presents content descriptions and achievement standards for the Digital Technologies subject in the Australian Curriculum

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Classroom ideas: exploring digital technologies through shopping: years 3-6

This PDF demonstrates how using concepts derived from age-appropriate content, combined with multiple points of entry to and exit from a shopping-related task might remove barriers to learning. Students engage in purposeful and authentic open-ended explorations that require critical and creative thinking and incorporate ...