F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This series of lessons is to help students to transition from visual coding to text-based coding with a general-purpose programming language. This section provides guidance on how to set-up the particular programming environment including Scratch, Python and JavaScript.
This lesson plan explores the ethical aspects of artificial intelligence and the implications on our future lives. This lesson was developed by the Digital Technologies Institute in collaboration with the DT Hub.
Investigate home automation systems, including those powered by artificial intelligence (AI) with speech recognition capability. These suggested activities provide a level of differentiation to cater for students’ range of programming skills. They were developed in collaboration with the Digital Technologies Institute.
This PDF gives an overview of the Australian Curriculum: Digital Technologies. It includes key points from the rationale and a step-by-step process for becoming familiar with the structure of the curriculum to assist planning. The document also provides links to key documents and sections of the Australian Curriculum as ...
This PDF uses colour coding to provide a line of sight between key concepts, content descriptions and achievement standards in the Digital Technologies subject in the Australian Curriculum.
These matrices allow teachers to self-assess their proficiency with Digital Technologies. They include a notes section for teachers to plan future professional learning.
This article explores the types of systems in our world, their characteristics and how our behaviour can initiate and respond to changes in their performance. The author differentiates between systems thinking and a system and elaborates on those factors that contribute to systemic behaviour.
Digital Technologies in Focus curriculum officers discuss a lesson about Artificial Intelligence with Simon Collier and a student.
Russell Scott, Co-Founder of multimedia design company Vortals, demonstrates some of the ways he teaches students about augmented reality, virtual reality, 2D, 3D and game design.
Jennifer Hemer from Natural Resource Management Tasmania explains what's happening in the seafood industry in her state and how digital technologies are used to make the industry more sustainable.
This PDF lists seven ways in which schools can support the Digital Technologies curriculum
This video provides suggestions for ways in which Digital Technologies can be used to develop students' learning in the Numeracy Learning Progression.
In this audio file teachers from Casino West PS share their experiences in developing a Digital Technologies program in the school, They chose to focus on creative and critical thinking.
This newsletter from the Digital Technologies in Focus project includes information about schools' projects, assessment tasks, artificial intelligence, augmented and virtual reality, the Australian Curriculum, and useful resources.
This document illustrates the network of people and resources that make up Mossman State School's Professional Learning ecosystem.
This podcast includes information about the aims, challenges, insights and accomplishments of St James Catholic College's participation in the Digital Technologies in Focus project.
This document illustrates the network of people and resources that make up Bethany Christian School's Professional Learning ecosystem.
This PDF outlines Green Hill Public School's proposal to participate in the Digital Technologies in Focus project.
This video explains the progress that South Kalgoorlie Primary School has made in the Digital Technologies in Focus project. It is the last in a series of four.
This video explains the progress that St Mary's Primary School, Moruya, has made in the Digital Technologies in Focus project. It is the second in a series of four.