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Designing urban carbon sinks lesson

In this lesson, students learn about the role of vegetation as carbon sinks, conduct field work to evaluate local carbon sinks and explore urban design issues. Students asses their own carbon footprints using the carbon footprint calculator, learn about carbon offset, carbon farming and carbon storage programs. Students ...

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Focus on China: Cross Curriculum Connections in Secondary Schools

Ideas and resources that connect the learning of Chinese language with other learning areas.

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Catchment management: water sustainability

Water is an important resource, and is required by all living species to survive. Water is also important for many industries and businesses. This activity investigates the different land uses over time across your local catchment. OUTCOMES are for children to: understand the natural and urban water cycle; learn about the ...

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Catchment management: the story of a river

Water moves through the environment by the Water Cycle. This activity investigates the journey of a river through the catchment. It is part of a sequence of 5 individual learning activities designed to support understandings of catchment management. Follow water through the environment and explore the changes to water quality ...

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Catchment management: the drain is just for rain

Stormwater originated as rain and flows into creeks, rivers and other water bodies. Any rubbish or chemical pollution collected during this journey can end up polluting the waterways. This activity looks the impacts of stormwater and rubbish in our waterways. Outcomes of this learning activity are for students to: understand ...

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Possible outcomes: Year 9 – planning tool

This planning resource for Year 9 is for the topic of Possible outcomes. Students are familiar with the language and concepts behind probability and possible outcomes. From here students focus their learning on using systematic approaches for various types of compound events before assigning probabilities to more complicated ...

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Measurement of error: Year 9 – planning tool

This planning resource for Year 9 is for the topic of Measurement of error. Students make considered estimations of measurements. They use percentages to calculate the size of errors in different circumstances. They estimate the accuracy of given measurements and the effects of rounding.

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Pythagoras and trigonometry (Measurement): Year 9 – planning tool

This planning resource for Year 9 is for the topic of Pythagoras and trigonometry. Students apply and build upon knowledge of Pythagoras’ theorem, angle properties, trigonometry and scales to solve problems involving right-angled triangles.

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Time and duration: Year 9 – planning tool

This planning resource for Year 9 is for the topic of Time and duration. Students are introduced to expressing numbers in scientific form. This descriptor applies scientific form specifically to time. Students require a good understanding of place value and powers of ten. Students should know where the notation is used ...

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Conduct chance experiments: Year 9 – planning tool

This planning resource for Year 9 is for the topic of Conduct chance experiments. Students draw on what they have learnt about probabilities related to compound events and apply this knowledge in a variety of experiments. The use of digital tools and simulations allow for repeated practice of compound events and help to ...

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Level Up: Game design

This unit of work is intended to teach years 9–10 students basic programming, using general purpose programming language.

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Augmented Reality Timelapse Artwork with Artivive

In this project, students build their own augmented reality (AR) artwork using free digital tools with Artivive. Students can augment an existing artwork or design their own. This new technology allows artists to create new dimensions of art by linking classical with digital art.

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Book analysis with AI techniques

This learning sequence explores text analysis through Natural Language Processing, a significant application of Artificial Intelligence. Teachers and students are led through a series of video tutorials to develop a Python program that can break down and analyse the content of a complete text and use smart sentiment analysis ...

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Habits of a Systems Thinker

This lesson introduces some of the skills and concepts involved with Systems Thinking. Students are introduced to a number of Habits of a System Thinker, positive and negative feedback loops and the concept of supra- and subsystems.

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AI ethics - What's possible, probable and preferred?

The development and ubiquity of Artificial Intelligence raise a number of social and ethical matters that students can explore in the Digital Technologies classroom. This lesson idea outlines a project to help students frame such discussions using the curriculum Key Idea of Creating preferred futures, tying into Critical ...

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Future proofing data

This lesson sequence aims to identify strengths and weaknesses of past, present and future methods of data storage and recognise the risks and benefits for users. Students explore specific “data dilemmas”.

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Behaving with real class - Using a text-based language

This lesson sequence offers an approaches to teaching object-oriented principles using text-based programming. It attempts to address the problem that many of programming languages are too complex and their environments confusing for many students.

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Spreadsheets come alive

In this lesson sequence use the ‘Odds and evens’ problem as a springboard. Students construct interactive spreadsheets designed to address particular needs. This lesson also demonstrates an approach to programming known as rapid application development (RAD).

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Creating a Biology AR poster using Unity

In this lesson, students explore how to design and implement a simple Augmented Reality (AR) world to project DNA model using Unity 3D and Vuforia SDK for Unity 3D.

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Pencil code program: Lady MacBeth Chat Bot

Use this program to create an interactive chat bot who answers questions as if she is Lady Macbeth. Have students analyze, fill in or change parts of, or use the program to create their own variation and rendition of a character. This program could be used to further your understanding of how you could use Pencil Code in ...