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reSolve: Woolly Worms

This sequence of two lessons engages students in comparing lengths of pieces of wool: 'woolly worms'. Students use direct comparison to order their collection of worms from shortest to longest. They learn to order their collection of worms using a variety of strategies, to record lengths using informal units, to draw worms ...

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Online safety

This is a unit for Years F-1 from the Scope and sequence resources from the DT Hub. The topic of online safety is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards.As an extension of classroom rules discuss rules for online safety and acceptable ...

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Cybersafety

Try some of these games, videos, activities and tools to help your students make the right decisions when using the Internet. These links are from the Digital Technologies Hub which is a website that supports Australian primary teachers, secondary teachers, students, school leaders and school communities in engaging with ...

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Design thinking

Find out about Design thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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NGV Asian art

This is a series of PDF and multimedia resources that illustrate and interpret examples of Asian art. Intended primarily for teachers of Foundation through to year 10, the series consists of c.45 two-page PDFs with text and images that include paintings, ceramics, textiles, and sculptures, and 11 multimedia resources that ...

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Being a good commuter

In this series of lessons, students explore the concepts of good and bad behaviours and the consequences of outcomes of those behaviours. The resource focuses on the range of public transport available in the students' locality. Students share experiences of public transport and consider behaviours that would improve travel ...

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TrackSAFE Education Primary School Resources: Foundation, Year 1, Year 2 Health & Physical Education

This unit of work introduces students to the importance of safe behaviours in and around tracks and stations based on a real or virtual visit to a station, local level crossing and tracks. The central focus is familiarisation with main elements of the train network and responsible actions around crossings, platforms and ...

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TrackSAFE Education Primary School Resources: Foundation, Year 1, Year 2 The Arts

This unit uses the idea of track safe behaviours as the stimulus for Arts activities including the lines on a platform to explore artworks that use line as medium; dramatising safe behaviours through role play; and exploring sounds and music associated with trains in order to compose and perform music that simulates a train ...

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TSO Songbook Part 1: Chan Mali Chan

Chan Mali Chan is a popular folk song from Malaysia and Singapore. The Tasmanian Symphony Orchestra have created a range of resources to explore and perform the folk song (in English and Malaysian) in the classroom. Resources include a teacher's guide with differentiated teaching and learning activities and assessment ideas ...

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TSO Songbook Part 1: Tingalayo

Tingalayo is a children's song from the Carribean that has many versions in Spanish-speaking and English-speaking cultures. The Tasmanian Symphony Orchestra have created a range of resources to explore and perform the song (in English and Spanish) in the classroom. Resources include a teacher's guide with differentiated ...

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TSO Songbook Part 2: Tafta Hindi

Tafta Hindi is a version of a folk song that is well known in Arabic-speaking countries of the Eastern Mediterranean region. The Tasmanian Symphony Orchestra have created a range of resources to explore and perform the song (in English) in the classroom. Resources include a teacher's guide with differentiated teaching and ...

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Game changers and change makers: resource book of ideas for National Science Week 2018

This resource book includes ideas to support students’ involvement in investigating, exploring, experimenting, designing, creating and communicating their understandings about game changers and change makers from the past who have solved some of the seemingly unsolvable problems, to game changers and change makers of today, ...

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Data Representation

Find out about Data Representation. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Computational thinking

Find out about Computational thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Digital citizenship

Find out about Digital citizenship. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Digital systems

Find out about Digital systems. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Game-based learning

Find out about Game-based learning. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Robotics

Find out about robotics. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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User interface

Find out about User interface. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Girls in tech

Find out about Girls in tech. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.