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Choosing and using decodable texts

This self-paced learning module explains the process of orthographic mapping, how decodable texts support this process and how to choose quality decodable texts and use them in your classroom. It contains a webinar, free downloadable resources and further professional reading. It is the third of seven professional learning ...

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Growing your own pizza

In this hypothetical exercise, young learners will explore what they would need to establish if they were to grow their very own pizza. The OUTCOMES of this learning activity are for children to: investigate where and how food is produced; appreciate the complexities of food manufacturing; expand their knowledge of food ...

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Creating your own potato chips: growing

This learning activity will teach children to grow, cook and market their own brand of potato chips. The first step is growing our potatoes! This learning activity is the first part of a sequence of 3 individual learning activities focused on creating your own potato chips. The order of these learning activities are: growing, ...

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What’s happening in the habitat?

We’re going to identify animals in their habitats by exploring either your backyard, schoolyard, a local park or some other natural place. Investigate your surroundings to see which animals are sharing the local habitat with you. Use the field guide to help you identify animals in your community.

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Sow a seed, grow a feed

Engage young learners’ senses as they grow food from a seed. They can learn about caring for a living thing, experience the joy of watching something grow and harvesting healthy edible food. The activity provides opportunities for development of science, sustainability and maths concepts. OUTCOMES of this learning activity ...

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Every drop counts, being water wise!

This activity aims to explore water usage and water saving ideas. Every drop counts! OUTCOMES are for children to: understand the importance of water; look at ways to help save water; and undertake a water audit.

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Getting the buzz on bees and other beneficial insects

We’re going to investigate insects! Explore your outdoor surroundings to see if your habitat is home to bees and other beneficial insects. Use the field guide to help you get the buzz on bees and other local insects. OUTCOMES: For children to look closely for beneficial insects outdoors and identify those which are present; ...

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Fluency and progress monitoring

This self-paced learning module explains fluency at the letter-sound correspondence level, word, sentence and whole-text level, and explains how to use a progress monitoring tool. It contains a webinar, free downloadable resources and further professional reading. It is the fourth of seven professional learning modules ...

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Creating a yarning circle: using your yarning circle

This activity provides a plan for how to use a yarning circle by introducing a yarning stick/talking stick. It is part of a sequence of 8 individual learning activities designed to support the meaningful use of yarning circles in learning environments. The outcomes of this learning activity are for children to: understand ...

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Creating a yarning circle: connecting to Landcare

This activity is designed to help you make connections with your local Landcare or environmental group and facilitate a partnership with these organisations. It is part of a sequence of 8 individual learning activities designed to support the use of yarning circles. OUTCOMES of this learning activity are for children to: make ...

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Creating a yarning circle: involving First Nations people

This activity is part of a broader activity sequence that has been developed to help you design, build and use a yarning circle in your school or community. It is part of a sequence of 8 individual learning activities designed to support the meaningful use of yarning circles in learning environments. It will help guide ...

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Conduct chance experiments: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Conduct chance experiments. Students predict the frequency of an outcome of repeated chance experiments. They conduct simulations using digital tools to generate and record the outcomes, and observe the effect of many trials on the outcome. They then compare observed ...

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Visual to text coding: Lesson 4

This is the fourth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It introduces the combining of logical operators and and or for more complex decisions.

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Visual to text coding: Lesson 1

This is the first in a series of lessons to transition from visual coding to text-based coding with a general-purpose programming language. This lesson may take two to three 45-minute periods. It introduces how to create variables, get user input and perform maths operations.

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Visual to text coding: The Basics

This series of lessons is to help students to transition from visual coding to text-based coding with a general-purpose programming language. This section provides the basics in order to use the programming environments: Scratch, Python and JavaScript.

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For school leaders: Understanding the evidence

This webpage provides information and resources for school leaders about the evidence and research on how students learn to read. It discusses cognitive load theory, explicit instruction, a whole-school curriculum approach, the Big Six of literacy and using a systematic synthetic phonics approach to instruction.

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AI quiz

This lesson provides an opportunity for students to draw on their ethical understanding when asked to respond to different scenarios. The scenarios feature information systems that incorporate an AI application. Students are given four options to select which one they believe to be the ‘right’ thing to do. Students develop ...

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Can an AI recognise what you are drawing

This lesson provides an opportunity to incorporate representation of data using a relevant context being studied in the classroom. Students represent an object using a line drawing, focusing on the features of the object that enable it to be easily recognised. Students experiment with creating representations using an AI ...

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Planning resources

This webpage provides information on how to scope specific literacy content, and to plan what to teach and how to teach it. It provides links to further information and quality resources to support teacher planning.

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Analysis of AI applications, drawing on ethical understandings

This lesson plan explores the ethical aspects of artificial intelligence and the implications on our future lives. This lesson was developed by the Digital Technologies Institute in collaboration with the DT Hub.