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Beautiful biomes

In this lesson students learn the features of the five main biomes, and use ClassVR headsets and CoSpaces to design and create a virtual biome to explore. They research and identify the features of a biome and then create their own virtual environment. The resource explores the human impacts on biodiversity and explore ...

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I am an inventor lesson

In this lesson, students explore the life, work and times of Rube Goldberg. The lesson uses Rube Goldberg’s work to teach students about simple machines, how they function and their design principles. Working in groups, the students then design and create a Rube Goldberg machine that can complete a simple task. Students ...

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Every drop counts, being water wise!

This activity aims to explore water usage and water saving ideas. Every drop counts! OUTCOMES are for children to: understand the importance of water; look at ways to help save water; and undertake a water audit.

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Creating a bee hotel: construction

As we clear land for urban development, and for broadacre farming, we remove the spaces where bees nest and find their food. With no food, and nowhere to produce their young, native bee populations are under threat of local extinction. In this activity, we will look at providing nesting spaces for native bees which mimic ...

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Waterways: clean-up

We all have the power to help keep our coastlines, rivers, lakes, swamps, creeks, floodplains, billabongs and estuaries clean by diverting rubbish from our waterways. This can be done with regular clean-ups, picking up litter when you see it, and changing our behaviour such as limiting our use of single-use plastic. This ...

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Angles and parallel lines: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Angles and parallel lines. Students explore angles on a straight line and angles within shapes. They identify the relationships between angles and use these to determine unknown angles and describe their reasoning. Students should be familiar with 90° and 180° angles, ...

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Focus on China: Cross Curriculum Connections in Primary Schools

Ideas and resources that connect the learning of Chinese language with other learning areas.

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Project Quantum: Online assessment system

Project Quantum helps computing teachers check their students’ understanding, and support their progress, by providing free access to an online multiple-choice assessment system and question bank. To use Project Quantum, you will need to create a free account.

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Visual to text coding: Lesson 8

This is the eighth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It brings together skills from the previous lessons to design and develop a Higher Lower game, where the player tries to guess ...

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Visual to text coding: Lesson 5

This is the fifth in a series of lessons to transition from visual coding to text-based coding with a general purpose programming language. This lesson may take two to three 45-minute periods. It introduces how to create and use arrays (also called lists).

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Visual to text coding: Lesson 1

This is the first in a series of lessons to transition from visual coding to text-based coding with a general-purpose programming language. This lesson may take two to three 45-minute periods. It introduces how to create variables, get user input and perform maths operations.

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Creating your own potato chips: growing

This learning activity will teach children to grow, cook and market their own brand of potato chips. The first step is growing our potatoes! This learning activity is the first part of a sequence of 3 individual learning activities focused on creating your own potato chips. The order of these learning activities are: growing, ...

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Creating a wildlife habitat: monitoring and care

Monitoring and care helps provide an understanding of how your garden grows. What does it need to be healthy, to support growth, and be a native habitat? This learning activity is the final part of a sequence of 5 individual learning activities focused on creating a wildlife habitat. The order of these learning activities ...

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Makey Makey Orchestra

In this learning sequence students explore an orchestra and use Makey Makey to make a musical instrument for an ensemble.

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Creating a yarning circle: using your yarning circle

This activity provides a plan for how to use a yarning circle by introducing a yarning stick/talking stick. It is part of a sequence of 8 individual learning activities designed to support the meaningful use of yarning circles in learning environments. The outcomes of this learning activity are for children to: understand ...

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AI image recognition - exploring limitations and bias

A hands-on activity to practise training and testing an artificial intelligence (AI) model, using cartoon faces, including a discussion about sources of potential algorithmic bias and how to respond to these sources.

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Automated soil moisture sensor

The soil moisture sensor project integrates science understandings and computational thinking to solve a problem about sustainable watering practices. This lesson was devised by Trudy Ward, Clarendon Vale Primary School, Tasmania.

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Possible outcomes: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Possible outcomes. Students represent the probability of an event occurring on a scale of zero to one as decimals, fractions or percentages.

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Visual to text coding: Index page

This lesson sequence provides a bridge between visual coding (eg. Scratch) and General Purpose Programming languages (eg. Python or JavaScript). This resource is most suitable if you have never done General Purpose Programming and/or you benefit from slow-paced, step-by-step video tutorials.

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What makes a good game?

This lesson sequence allows students to explore design thinking processes to investigate how games are designed, created and played. Students analyse the audience of games, understanding the importance of empathy in the design process. The learning sequence culminates in a showcase: students sharing the games they have ...