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What's the buzz?

In this lesson students use BeeBots and Scratch Junior to synthesize what they know about Bees and are introduced to mapping concepts. This lesson idea was created by Karen Butler.

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Focus on China: Cross Curriculum Connections in Secondary Schools

Ideas and resources that connect the learning of Chinese language with other learning areas.

Online

Introduction to binary - catering for vision impaired students

This sequence of lessons focuses on what a binary number is, what a decimal number is, why binary numbers are important in digital systems and how to read and understand a binary number.

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Focus on Japan: Cross Curriculum Connections in Primary Schools

Ideas and resources that connect the learning of Japanese language with other learning areas.

Online

Fibonacci served three ways

In this lesson sequence students learn to code separate modules that perform discrete functions but collectively meet the needs of the solution. They select the most appropriate algorithm based on the type of problem.

Online

Seven seasons

In this lesson sequence students investigate the CSIRO indigenous seasons calendars and produce a searchable database that will capture data using two data sources.

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Volume and mathematical modelling video

Use this video as a springboard to explore volume of composite shapes, adjusting numbers to make calculations friendlier and draw on reasoning and mathematical modelling.

Online

When I post something online how permanent is it?

Students engage in a photo rip up activity to emphasize the permanency of online information, they explore factor trees, doubling and line graphs through the lens of sharing information, and they collaboratively develop a set of protocols around sharing information online.

Online

AI and image recognition

This lesson builds on How can an AI recognise what is sees? It focuses on image recognition that involves feature extraction, object detection and classification, and introduces the idea that computers store and use data using 0s and 1s.

Online

Number sequence: Foundation – planning tool

This planning resource for Foundation is for the topic of Number sequence. Students establish foundational ideas and skills in number. There is a focus on subitising – instantly recognising and naming the number of objects in small collections of up to 5 (without counting).

Online

Number sense: Foundation – planning tool

This planning resource for Foundation is for the topic of Number sense. Students learn to recognise the order in a sequence of numbers to at least 20.

Online

The wizard of Ozo

Using OzoBots students move an Ozobot about a map with coordinates. This lesson idea was created by Ben Jucius.

Online

User interface design: Controllers for all

In this lesson, students design and implement a new user-interface that allows a user to interact with a digital program. This lesson idea was created by Rebecca Vivian.

Online

Sphero young inventors

In this lesson students will explore the use of Sphero in the everyday world by adding accessories to invent solutions to workplace or other problems or simply by inventing an adaptation to the device. In each case, they are to build the accessory and create the code required for the device to serve a particular purpose. ...

Online

Sphero: Catch me if you can

By years 5 and 6 many students may have had some experience with a visual programming language such as Scratch or Blockly that is the basis of the Hour of Code. Sphero will take the screen based control of an image to the next level by introducing a robotic device controlled by a visual programming language. This lesson ...

Online

Time and duration: Foundation – planning tool

This planning resource for Foundation is for the topic of Time and duration. Students sequence days of the week and daily events.

Online

Sphero Invent a Game

This lesson will explore how to program the Sphero using functions and show the benefits of decomposing the behaviour of the Sphero into functions, instead of writing line by line repeated behaviours. This lesson idea was created by Celia Coffa.

Online

Sphero and the chocolate factory

This activity allows students to use the visual programming software Lightning Lab to control Sphero to act out the role of a fictional character. This activity uses Charlie and the Chocolate Factory by Roald Dahl as an example. This lesson idea was created by Steven Payne.

Online

Shapes and objects: Foundation – planning tool

This planning resource for Foundation is for the topic of Shapes and objects. Students learn to identify, name and sort common shapes such as circles, triangles, squares and rectangles.

Online

Ozobot Maze Challenge

Students are introduced to Ozoblockly and basic programming concepts. Using Ozoblockly, students program Ozobot to follow a path and travel through a maze that they have created. This lesson idea was created by Steven Payne.