F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Ideas and resources that connect the learning of Indonesian language with other learning areas.
In this resource, students participate in a community of inquiry to consider the implications of human space travel. This process gives students the opportunity to come to a full, shared understanding of the concepts and issues around human space travel.
This article explores the benefits of an interdisciplinary STEM program in the quest for providing students with a holistic approach to problem-solving that reflects real-world practice. This is supported by a conceptual framework that comprises four constructs: systems thinking, situation learning theory, constructivism ...
Andrew Harris from the Hagley Farm School in Tasmania shares ways in which the school is teaching Digital Technologies and its meaningful use in agriculture . For example, Andrew provides examples of ways students learn about digital systems and data collection.
This newsletter from the Digital Technologies in Focus project includes information about schools' projects, the Australian Curriculum and useful resources.
This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.
Nathan Alison from Digital Learning and Teaching Victoria (DLTV) explains what systems thinking is and how it is used in the context of Digital Technologies. Nathan explains what we need to consider when teaching digital systems, covering topics such as networks, hardware and software protocols, people and processes.
Screenwriting is the act of writing what's known as a script or screenplay for film, television and web series. It involves a special set of rules that makes it different from a book or play. This module of Film It covers formatting, scene writing, script structure, themes, and character. Writing the script is part of ...
This set of printable cards provides definitions of six aspects of computational thinking.
In this lesson students engage in a hands-on exploration of local diversity. Students research and record local wildlife, learn about biodiversity in Australia, and conduct a ‘bush blitz’. They learn how to create dichotomous keys and translate their keys into a wildlife discovery app prototype. The resource includes links ...
This PDF illustrates how the National Numeracy Learning Progression can be used with Digital Technologies to support student progress in literacy.
This article explores the types of systems in our world, their characteristics and how our behaviour can initiate and respond to changes in their performance. The author differentiates between systems thinking and a system and elaborates on those factors that contribute to systemic behaviour.
This video is a summary of a progress report into the implementation of Digital Technologies in the Alyangula Area School.
This tutorial provides detailed instructions to support the learning of Python, a general purpose programming language. The tutorial is designed for educators who are learning to use Python.
This PDF provides a list of suggested books or similar that identify and discuss key concepts, key ideas and related ways of thinking about Digital Technologies.
This PDF assists teachers in thinking about when and how to introduce Digital Technologies discipline-specific vocabulary.
This video demonstrates ways in which data can be authenticated in spreadsheets. It is the second in a series of four.
This PowerPoint explains the benefits and techniques of literature reviews.
This video explains ways in which the Digital Technologies curriculum and the Information and Communication Technology (ICT) General Capability can be implemented in schools. This video is the second in a series of three.
Dr Karen Joyce from STEM education provider She Maps discusses geospatial mapping and methods for teaching underpinning concepts to primary, secondary and tertiary students. Her presentation provides opportunities to think about how we might teach digital systems, data collection and interpretation to our students in context.