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Listed under:  Mathematics  >  Statistics and probability  >  Sampling (Statistics)
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Shooting 3-pointers: Part 1

In this lesson students are guided through solving a problem using mathematical modelling. Students are guided through the process of formulating a problem that can be solved using a mathematical modelling approach. A professional sporting context allows students to engage in a common basketball scoring move: shooting ...

Online

Shooting 3-pointers: Part 2

In this lesson, students conduct a statistical investigation, collecting and analysing data using percentages, and choosing efficient calculations and strategies. The investigation is communicated visually and verbally to the teacher and peers. Students reflect on feedback and consider revisions for the investigation.

Interactive

Sites2See: Spreadsheets for mathematics

A page with example resources, exemplars and advice to help integrate spreadsheet use in teaching and learning for mathematics. Includes suggestions for use, tutorials and information on research and benefits, plus links to a range of related resources, including a teacher guide for using Microsoft Excel in the classroom. ...

Online

ABS Stats (iOS App)

This is an app that provides ABS data at your fingertips. There are three sections to this app: Key Indicators (including economic indicators and population estimates), Census data (2011 information and facts related to people, families and dwellings) and Population (a population clock which displays the current population ...

Online

Sampling from a population

This is a website designed for both teachers and students that refers to sampling from a population and taking a census from the Australian Curriculum for year 8 students. It contains material on cross-sections of sampling and how the means and proportions of samples vary. There are pages for both teachers and students. ...

Online

Secondary mathematics: using real data

These seven learning activities, which focus on the use of 'real data' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use the three content strands ...