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Algorithms: Ngarrindjeri weaving

In this lesson, students will practise breaking down a process into smaller parts or steps as an introduction to computational thinking.

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Design a quiz - Convicts: crime and punishment

Students design and create a simple game/quiz to demonstrate convict crimes and punishments.

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Create a board game that uses an Ozobot

Create a game board where the player is provided with a number of decisions. Using Scratch and Makey Makey, students add multimodal elements to the story. These elements are activated using an Ozobot.

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Focus on Japan: Cross Curriculum Connections in Primary Schools

Ideas and resources that connect the learning of Japanese language with other learning areas.

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Wandihnu and the Old Dugong: Unit of work

This unit of work has been written to support the book Wandihnu and the Old Dugong. The book is a contemporary story about a young girl who has grown up in the city and who is to return to Badu Island to stay with her aka (grandmother). It is time for her to learn about the customs and culture of her people who come from ...

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The Mark of the Wagarl: Unit of work

This unit of work has been written to support the book The Mark of the Wagarl. The book tells the story of Maadjit Walken, the Sacred Rainbow Serpent, mother spirit and creator of the Nyoongar Country of south west Western Australia. The story shares how a young boy receives the Maadjit Wagarl for his totem. This unit includes ...

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Mountain Creation

In this lesson, students will dramatize the ways a mountain can be formed. They will analyse poems about mountain creation from the perspective of the Tohono O’odham indigenous people of Arizona and Mexico. Students will compare the poems to science-based descriptions of mountain formation.

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Focus on Indonesia: Cross Curriculum Connections in Primary Schools

Ideas and resources that connect the learning of Indonesian language with other learning areas.

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Silly Birds: Unit of work

This unit of work has been written to support the book Silly Birds. This is a modern reinterpretation of a traditional story that was previously handed down to children from their parents and elders to highlight behaviour and to teach the consequences of good and bad choices. This unit includes practical ideas for using ...

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Focus on China: Cross Curriculum Connections in Primary Schools

Ideas and resources that connect the learning of Chinese language with other learning areas.

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Sea Country: Unit of work

This unit of work has been written to support the book Sea Country. In this picture book, Aunty Patsy Cameron shares the stories and traditions from her family’s seasonal life on Flinders Island in Tasmania. Find out when to pick ripe wild cherries, when the moon (mutton) birds fly home and how the nautilus shells smell ...

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The Shop Train: Unit of work

This unit of work has been written to support the book The Shop Train. The book was inspired by the ‘Tea and Sugar’ train that provided supplies to people living in remote communities between Port Augusta and Kalgoorlie. This unit includes practical ideas for using this book in your classroom.

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Recycle: How do visual and theatre arts convey issues about the environment?

In this lesson students will explore the concepts behind the “Reduce, Reuse, Recycle” slogan. They will examine the process of recycling and perform a commercial with a backdrop made of recycled materials.

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Western Australia at War 1914 Year 3 Lesson sequence

This set of lessons explores the experiences of Western Australian soldiers in World War 1. It provides opportunities to explore the symbolism of the poppy and of the different flags of nations involved in the war. Following research activities, students develop a presentation about a soldier or an aspect of the war. An ...

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Digital Technologies in the Australian Curriculum: overview and key links

This PDF gives an overview of the Australian Curriculum: Digital Technologies. It includes key points from the rationale and a step-by-step process for becoming familiar with the structure of the curriculum to assist planning. The document also provides links to key documents and sections of the Australian Curriculum as ...

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Computational thinking cut out cards

This set of printable cards provides definitions of six aspects of computational thinking.

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Visual programming with Scratch: years 3-6

This comprises a collection of sample activities that incorporate visual programming (Scratch) into teaching and learning programs. They show the possibilities Scratch offers for integration. The projects are incomplete and are designed to be used as samples for inspiration or modification by teachers.

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Digital systems cards

This PDF and accompanying cards provide suggestions for ways in which students can identify and explain digital systems in their environment. Students determine whether digital systems include inputs, outputs, or both, and whether they feature software, hardware or peripheral devices. The resource includes useful links ...

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Classroom ideas: Choose your own adventure: years 3-6

This PDF provides a sequence of activities that allow students to view and create planning templates and algorithms when making 'Choose Your Own Adventure' stories. Older students can use the visual programming language Scratch to build their stories.

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Books for exploring Digital Technologies concepts

This PDF provides a list of suggested books or similar that identify and discuss key concepts, key ideas and related ways of thinking about Digital Technologies.