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Classroom ideas: QR codes, digital systems and data representation: yrs 5-6

This PDF provides ideas for using QR codes in classrooms to generate discussion about data representation and digital systems: how they work, who uses them and for what purposes. The resource also includes a simple tutorial on creating and using QR codes.

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Kim review: Systems thinking

This article explores the types of systems in our world, their characteristics and how our behaviour can initiate and respond to changes in their performance. The author differentiates between systems thinking and a system and elaborates on those factors that contribute to systemic behaviour.

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Expert webinar video: Nathan Alison, Digital Learning and Teaching Victoria (DLTV): Focus on systems thinking. How do we teach it well?

Nathan Alison from Digital Learning and Teaching Victoria (DLTV) explains what systems thinking is and how it is used in the context of Digital Technologies. Nathan explains what we need to consider when teaching digital systems, covering topics such as networks, hardware and software protocols, people and processes.

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Newsletter – July 2018

This newsletter from the Digital Technologies in Focus project includes information about schools' projects, the Australian Curriculum and useful resources.

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Bethany Christian School – Progress report 3

This video explains the progress that Bethany Christian School has made in the Digital Technologies in Focus project. It is the third in a series of four.

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Australian Curriculum: Digital Technologies Years 5–6 sample assessment task: How do digital systems represent data? Teacher PowerPoint

This PowerPoint supports the years 5-6 assessment task, How do digital systems represent data?

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South Kalgoorlie Primary School – Progress report 4

This video explains the progress that South Kalgoorlie Primary School has made in the Digital Technologies in Focus project. It is the last in a series of four.

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St Mary’s Primary School – PL ecosystem

This document illustrates the network of people and resources that make up St Mary's Primary School's Professional Learning ecosystem.

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Wodonga South Primary School – Progress report 1

This video explains the progress that Wodonga South Primary School has made in the Digital Technologies in Focus project. It is the first in a series of four.

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Good teaching practice with Digital Technologies

This PDF lists seven characteristics of good teaching practice in the Digital Technologies curriculum.

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Newsletter – June 2021

This newsletter from the Digital Technologies in Focus project includes information about schools' projects, assessment tasks, artifical intelligence (AI), the Australian Curriculum, useful links, and resources.

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Newsletter – July 2019

This newsletter from the Digital Technologies in Focus project includes information about an On Country staff development day with Leonara District High School, cybersecurity, the Australian Curriculum, and useful resources.

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School stories

This webpage provides users with a menu of schools whose experiences with Digital Technologies are described in detail.

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Faith Lutheran College – Timeline

This document presents the milestones in Faith Lutheran College's participation in the Digital Technologies in Focus project.

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Mossman State School – Podcast

This podcast includes information about the aims, challenges, insights and accomplishments of Mossman State School's participation in the Digital Technologies in Focus project.

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Wodonga South Primary School – Progress report 2

This video explains the progress that Wodonga South Primary School has made in the Digital Technologies in Focus project. It is the second in a series of four.

Online

Sphero slalom lesson

In this lesson students explore slalom sports and how competitors maximise speed when completing a course. Students research different slalom sports and then share their findings with the class. Students investigate the impact of distance and friction on time to complete a course through digital and unplugged activities. ...

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An introduction to artificial intelligence and machine learning

This video is the first of a series of 5 explainers on artificial intelligence. It discusses why it is a challenge for a computer to easily recognise one object from another. Discover how a machine learns using labelled images rather than following a specific set of rules and how AI connects with human learning.

Interactive

Safe Crossing Creator - Minecraft: Education Edition

A game for students to understand how to be safe when using railway and tram crossings. Students will read stories of characters, interpreting the unsafe behaviour shown and creating/placing a sign to remind all crossing users of the safe behaviour. As a learning artefact students produce a report detailing the unsafe ...

Online

Visual to text coding: Lesson 3

This is the third in a series of lessons to transition from visual coding to text-based coding with a general-purpose programming language. This lesson may take two to three 45-minute periods. It introduces how to generate and use random numbers.